Move Out! is the first expansion for Ambush! It adds four new scenarios along with new weapons, vehicles, and enemies. The scenarios are designed to be more difficult so that your veteran characters who have survived the 8 missions in the base game have more of a challenge. Contents: 60 new Character/Vehicle Cards 11 new Mission Cards 1 new...
Purple Heart is the second expansion for Ambush! It adds six new scenarios along with new weapons, vehicles, enemies and maps. The scenarios are designed to be challenging for experienced characters. Instead of being limited to France in 1944 like the base game, Purple Heart also takes you to: - The Ardennes, December 1944 - South of Caen, July 1944 - The...
(BGG User Summary:) "The days of lightening strikes from the sky are over for you. There will be no more large scale offensives in which you take part. The Allies have the initiative and they are racing across France. Your duty is clear. As elite troops your are expected to fill the gaps and slow down the tide. The army's depending on you, Germany's...
"Follow Me! Mission #3: Toll Bridge": produced by "BOA Publishing", this unofficial expansion of the Ambush! family of wargames requires both Ambush! and a map from Ambush! Purple Heart to play. This stand-alone mission is the third installment of a planned 4 part series. Toll Bridge is an airborne mission. Your squad has been handpicked for a night drop...
"The American Civil War: 1861-1865" is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and...
The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose...
"AMERIKA" takes place in an “alternate time-line” reality to explore the possibilities of what could have happened if certain events during the Second World War had a much different result. Players choose to either be Axis forces invading America, or Allied forces attempting to defend America long enough to achieve a technological edge and turn the tide of...
In "Amoeba Wars", players play remnants of a fallen Galactic civilization returning to its Home Sector, which had been overrun by Giant Space Amoebas. Starting from corners of a hexagon grid game-board, players direct fleets of ships to capture solar systems and push back Amoeba infestations and renegade doomsday machines (relics of the empire), trying to...
Adds 3 more unique characters to the Amoebunnies base game. Bruno - Amoebugs have invaded the Rainbow Mists and have acquired a taste for jelly! Help Bruno defeat them and keep the amoebunnies safe. Jin - A lightning bug friend of his has run out of charge. Aid Jin in gathering energy to infuse into his friend to get him flitting around again. Melaina -...
Amoriax is a classic Roman type board game where the goal is to take control of the crown in the middle of the board through tactical maneuvers. The playing stones only move around the board, that is - they do not jump or get knocked out. The game has 4 rules: 1. The playing stone can only be moved to the last possible square in the chosen direction. 2....