Sixth Fleet is a two-player, strategic-level wargame of the struggle for the Mediterranean set during a hypothetical Warsaw Pact versus NATO war during the 1970s and 1980s. It is primarily a naval-air conflict, with some elements of power projection using ground forces. The game map represents various sea zones (or zones) within the Mediterranean, as well...
Skirmish of Sixes is a updated and modified version of the original Skirmishes of Honor. Skirmish of Sixes is an original system in which fantasy battles take place between 1-4 players. Battles are 15-30 minutes with a traditional format of 6 vs. 6 teams. You may like Skirmish of Sixes because: It has a straightforward system to manage combat mechanics...
Sky Galleons of Mars is a board game set in the fantasy Victorian era of space exploration. It is essentially the tactical ship combat game for the "Space: 1889" role-playing system. The game has a lot of mechanics that are similar to Star Fleet Battles and Interceptor. It has a distinct 'naval' feel about it though... think of a game like Wooden Ships &...
Boarding actions in the skies of space 1889's Mars with mini-scale deckplans, cardstock minis, rules, and ship diagrams. This expansion was intended to bridge the gap between the boardgame Sky Galleons of Mars and the role-playing game Space 1889. Ship to ship battles can be fought and won; but if there is an opportunity for a Boarding Actions, which were...
The board game is intended for pupils from 5th to 9th grade, and it comprises of a platform with 11 examples of everyday locations toward which the children/teams have to go. On the way to the location, they resolve exercises and tasks for improving of the English language skills, through cards with activities, questions, fun facts – given by the...
Hoaxite is all the rage right now across the galaxy. So far, 4 varieties have been discovered but nobody is entirely sure what it's even good for. Some say a small spoonful of it lets you glimpse into the future, others claim it works wonders to prevent tooth decay. Or maybe it's just crystallised space ogre snot? Whatever it is, a thriving black market...
From the introduction: "Snapshot" is a wargame of close-action combat between individuals. It's primarily inside starships of the far future. Snapshot is an adaptation and more detailed rendition of the personal combat rules from in Traveller, the science-fiction role playing game. Components include 120 die-cut counters Detailed ship plans Weapons chart 2...
Modern man-to-man combat in a city. Developers included Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, Hal Vaughn. Published in three different formats at SPI alone: the early SPI white box, the very common SPI black box/tray and the accordion box featuring mounted boards. Reimplemented by Patrol - Man to man combat in rural...
From the back of the box: "You send a squad to draw fire, and if they draw fire and come back, then you know where the Germans are." - anonymous soldier in Normandy, 1944 Hetzer: the Bushwacker. Not just a tank, but a strategy. In the hedges of Normandy, the mountain villages of Italy, and the forests of Belgium, Allied and German soldiers fought a tense...
The 2nd edition of "SNIPER!" This game has been combined with the game "PATROL", and the rules have been expanded and thoroughly revised compared to the 1st edition of "SNIPER!". This game looks at war from foxhole level. Each counter represents a single soldier, each turn a handful of seconds, and each victory is a building cleared or a few meters of...
From the box: Special Forces. Small units, painstakingly trained and elaborately equipped, sent on the toughest and most sensitive missions. Handfuls of soldiers, hopelessly outnumbered, waging hit-and-run campaigns behind enemy lines. SAS. Green Berets. Freedom fighters. Deltas. Sniper! Special Forces expands the popular Sniper! (Second Edition) game...