NOTE: As long as you keep (only) my copyright statement, its Dedication, and my war&history quotes on it, you are - ANYone is - free to print off copies of my English language edition in postcard 4"x6"/A6 format to send to family and friends or whomever. VERY fast and simple hex-and-counter Postcard Barbarossa! postcard size/format board wargame about the...
Postcard Brittany is a relatively fast and simple - NO "Zones of Control!" - but historical little 6-turn sudden-death postcard wargame about General George Patton's August 1944 coup de main attempts to grab the major French ports of Brittany, before the Germans could organize their defenses. Regimental level: 14 German units, 3 French FFI groups, and 11...
VERY fast and simple hex-and-counter postcard size/format boardgame about the December 1944 German Ardennes counteroffensive, using my previous, popular little Ardennes Petite map which I discovered fits *perfectly* on a postcard. 5 2-day turns. Plays in 30? minutes. As for Postcard Barbarossa 24 units/pieces. 10 German and 14 American. (There just wasn't...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...
An operational level game in postcard size/format, of the August 7-13 1944 German counter-offensive trying to break through Mortain and neighboring towns (down in "Normandy's Switzerland") to get westward to Avranches on the sea to cut off supplies and units to Patton's 3rd Army pouring through it into Brittany and the rest of France. 6 divisions on each...
Myitkyina was a prolonged torturous affair, but vital to the re-opening of the Ledo/Burma Road to supply our beleaguered Chinese allies. After an end-around to the north over/through a high mountain ridge, Chinese divisions and our Merrill's Marauders - 5307th Infantry Regiment - descended on the town and its airfield from the north to the surprise - shock...
Postcard Remagen, 7 March 1945 is a tense, mutually frustrating little game about First US Army attempting - historically successfully, of course - to be the first to fight across the Rhine River into Germany in March 1945. 9 US Army pieces - from one of the first M-26 Pershing platoons up to 78th Infantry Division regiments - urgently and desperately...
A couple days after the Japanese surrender the Red Army and Navy unexpectedly and prematurely launched an amphibious occupation of little Shumshu Island at the top tip of the Kurile Islands ... unsupported by our US Navy ... as an apparent stepping stone to the rest of the Kuriles and possibly even Hokkaido of the Home Islands. (Imagine a North Japan as...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
"Postcard Stalingrad" is a relatively fast and simple but historical 9-turn wargame about the 23Aug42-19Nov42 Battle for Stalingrad city. 12 starting units - mostly divisions - for Germans and Russians, each, with some Russian reinforcements and replacements (if they make it across the Volga) and (more) time pressure of Turn 7 withdrawal of 1 motorized and...
Prelude to Disaster: The Soviet Spring Offensive - May 1942, is Volume No. 6 of the Winter Storm Campaign Series by Clash of Arms Games, original designed by John Schettler and has the same Basic Rules like Edelweiss and Last Victory. The game covers the time between the end of the Soviet Winter counteroffensive and the beginning of the German Stalingrad...
Prelude to Leipzig: Napoleon's Spring 1813 Campaign is an Operational level board-wargame. This is a prequel to John Theissen's Campaign of Nations. That game tackled the autumn 1813 campaign that culminated in the climactic Battle of Nations, covering those events with his clean, streamlined approach to operational hex-and-counter gaming. In this game, he...