The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground...
The Wargamer's Guide to Midway collection of what Avalon Hill considered to be its best articles and variants. Several analysis and tactical articles appear. Two of the scenario expansions from the General are reprinted. The 36 pages thick guide contains the following items: The Midway Thesis, page 3-7, by H. Totten & D. Greenwood. An in depth article on...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
MiG Killers: An Accurate Simulation of Jet Combat Thru the 1980's. Includes 40 historical scenarios. 4 solitaire scenarios with variants. Includes spotting, E.C.M., radar and infrared seeking missiles, fuel, ace status, plus optional and advanced rules. Spans jet combat from 1945 through the 1980's with more than 50 different battle-proven jet fighters...
A bare bones set of expansion components plus two new "special" scenarios (Rodan and Firefox). Also includes a new set of aircraft data cards which are slightly larger than the cards in the original game. "Enclosed you will find 240 die-cut counters that have been mistakenly cut off-register and/or improperly bonded to the cardboard. Cut out the blue...
The game is played on two maps, the tactical map and the strategical map, on which the fleets of space ships belonging to the Empire and the invading Aliens move. The "Zoom" effect of having two maps makes it possible to carry out each conflict between fleets as a little space battles each of which is a game in itself. Parts of the game: -Rigid, plastic...
Game description from the publisher: "Australian troops had, at Milne Bay in New Guinea, inflicted on the Japanese their first undoubted defeat on land. Some of us may forget that of all the Allies it was the Australian soldiers who first broke the spell of the invincibility of the Japanese Army." —Field Marshall Sir William Slim Defeated at sea in the...
The Mini quest on steroïds! Same as before, 1 to 5 heroes wander the hex-map, defeat counter-monsters, solve card-quests, and gain experience in the form of stars. But when a hero wins his 3rd star, the Boss rises and terrorises the peninsula. The heroes have to vanquish it before the capital city is destroyed. You'll need dice (at least three, 6 is...
Minihex is a tribute developed by Rômulo Machado to the game «The Mini Quest» by Robertson Sondoh Jr. Defeat the Evil that will arrive in the world! To do this, you will need to earn money by completing 4 quests, and thus buy equipment that will make your character stronger for the final battle against the Evil! You can play alone or with up to 3 players!...
MiniQuest Adventures is a 1 to 4 player cooperative dungeon book game where you will have to repel the evil forces from the ancient evil dungeons. The players will control a group of heroes while they defeat foes controlled by the game. Moving through rooms filled with enemies, the heroes will find weapons, armors and spells. Each room will present an...
MiniQuest Adventures társasjáték 14000 Ft-tól! - 2 felhasználó árulja ezt a játékot!
This is a recreation of opening attack of the Army Group Center at the beginning of Barbarossa. The sequence is a simple movement-combat procedure, but if the combat results in a retreat/removal, armoured units can advance two or three hexes and a major breakthrough or siege may be achieved. Also, a unit with zero strength on the reverse side during combat...