Welcome to the dungeon escape competition! Our brave good boys and girls have to go down into very deep chambers (we don't know who dug them) and fight back against scary monsters! But our participants are not ordinary dogs, but real adventurers. Which of them will collect the most goodies and be the first to leave the dark dungeon? In this game you will...
Become a tennis champion by being the first to empty your deck through card-matching and rolling dice! Set in the late 70s and early 80s, up to 4 competitors engage one another to win. Includes archrivals Bjorn vs. John and Chris vs. Martina. Each is a master of a court type - grass, clay, indoor, and synthetic. Play any combination and serve yourself a...
A collector's edition of Railroad Tiles that supports up to 5 players! A single "big box" including all components from the core game, the World Expansion, and all other expansions available as add-ons, as well as additional components to allow for 5-player gameplay for both core game and expansions. Contains base game + 9 expansions: 5th Player Expansion...
Despite the cute looks and serene atmosphere, this is deceptively one of the hardest expansions! Your goal is to create big Pastures with lots of Farms, but you want only 1 Animal of each type in the same Pasture or you will lose points. In contrast to all other expansions, the Animal pawns you get are tied to a specific column of tiles you get from the...
Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing...
Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the...
Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people. Your goal is to build Forests all around your network, while keeping them separate from each other (a bit like Cities work in the core game; at the end of the game, you make 3 points for each group of at...
Your goal is to build Lakes and place Ferries in them to score points. Lakes also have another purpose: you can send a route into the lake side of a tile to create a Harbor (a bit like Canal End tokens work in the Canals Expansion), and all routes that are connected to the same Lake via Harbors are also connected to each other... basically, Lakes act as...
This expansion is pretty unique in that each player has an additional pawn, the Archaeologist, that can be moved around the landscape you are creating by using the routes you have placed by spending Action points. Your goal is to place sets of different kinds of Monuments (Arch, Temple, Tower) when you find archaeological sites. You have 3 "Action points"...
The World Expansion, the one all backers of this campaign are receiving for free with their pledge, is a special kind of expansion: it is the only one that can be mixed both with the core game and any other expansion (whereas you can only play with 1 thematic expansion at a time). It includes 2 kinds of components: additional Objective tiles and Special...
Each thematic expansion comes with its own bag of tiles, in addition to the other components (like pawns and objectives, as well as other special components that are specific to each expansion, like the Canal End tokens, more on those later). When revealing Route tiles at the beginning of each round, players must follow a pre-determined mix of tiles from...