Build your city in a fast and intense game. Through the ages, from antiquity to modern times, create the most brilliant of civilizations from the cultures of Japan, Mali, and Mexico. This is a competitive two player game. Lead and develop your civilization by erecting new Buildings and Wonders in your city while improving your scientific Knowledge...
The musicians' pets are upset because their masters always dump them at the corner when they play music together. To please their masters, they decide to form a band and create some nice music, which they think will attract their masters' attention. However, the pets have only a smidgen of musical knowledge from looking at their masters' practices — five...
HOOK: The movies Alien and Escape from Alcatraz meet 3-Card Monte meet the spin cycle of your washing machine! HOOK: Only the player with the best Plan B will Escape because Plan A never survives the MoonQuake! In MoonQuake Escape, get ready to face the challenges of the spinning, changing 3D surface of the doomed prison planet of Zartaclaton. A massive...
Access Card is a promo card for MoonQuake Escape. It is an Equipment card and with it a player may "aim and use [a] Tractor Beam or Defense Gun, or Launch Rocket". It was released as part of a three card promotion pack called the All Access Promo Pack, which included the Mug Shot card, Access Card card, and a bonus rules card. All three cards were packaged...
Mug Shots!!! is a promo card for MoonQuake Escape which forces the player to "stops [the] game and post a picture" and then replace the drawn card with a new one. The card is mostly for fun and to promote the game. It was released as part of a three card promotion pack called the All Access Promo Pack, which included the Mug Shot card, Access Card card...
Whole game is now fully available as Print & Play! The theme of Moonriser is near-future Moon colonization. Players colonize the modular board, which represents a resource rich area on the Moon, by tile placement where tiles represent colony parts. The player whose colony has the highest value will become the winner. The colony value consists of individual...
In the strategy puzzle game Moonshell, you play as a mermaid who is shifting tides in your direction to collect valuable seashells and create a stunning collection. In more detail, the game board features a 5x5 array of colorful seashells of different types. Five public objectives are revealed, showing players the seashells they want to collect — whether...
Moonshiners of the Apocalypse is a morally questionable, not so cooperative mashup of town-building, 4x game for 2-4 players, with a tad of dice combat. In other words, Moonshiners is the one game you need to stay away from if you worry about dark humor, morally questionable choices and drinking with your enemies until they pass out. Set in an alternative...
Mordheim does to Warhammer Fantasy what Necromunda does to Warhammer 40k. The game mechanics work in classic Games Workshop fashion. Instead of playing with hundreds of miniatures, you pick a warband of 1-20 models (most average at 10-12 or so), and fight a skirmish with other warbands. If you play well, your warband gains money, levels, size, and new...
A wilderness expansion for Mordheim by scribes Steve Hambrook, Nick Kyme, Mark Havener & Anthony Reynolds. This new setting for Mordheim is intended to take the fighting from the narrow, cramped streets of the ruined city and out into the untamed and dangerous wilderness of the Empire. The Empire is a deadly place outside of the reasonably safe environment...
The Nemesis Crown was a global narrative campaign created by Games Workshop for their Warhammer Fantasy setting, that started in late June 2007. The Mordheim Nemesis Crown development team led by Mark Havener authored the supplement. It was last official Mordheim expansion featuring some of the game's original contributors to be published digitally by...