Alta is a connection game played on a diamond-shaped board. An unusual twist of the game is that players place diagonal lines, called "switches," in the squares, which can be slanted either forward or backward. A player can either put a new switch on the board or "toggle" the direction of one of his switches. The object of the game is to connect two...
Altan Xaraacaj is a traditional game from Mongolia. The object of the game is to get your 3 pieces in a row. Players take turns to enter one of their pieces on any vacant point, trying to get 3 in a row. When all the pieces are entered, with still no series of 3 in a row, players take turns moving their pieces on the next point, provided it is vacant. The...
User summary アミダ魚雷 (Amida Gyorai) means "Ghost Leg Torpedo" in English. Place your Battle Ship and Ghost Leg panels in a good combination to hit the Monster by your torpedo(s). The player who manages to ring the Fire bell and strike the Monster with their torpedo(es) receives the "gem" left by the Monster. The player who gathers the highest number of gems...
The board consists of a 7x7 array of plastic squares, each of which has an arc cutting two diagonally opposite corners. The rest of the equipment is a deck of 52 cards showing various closed amoeba-like curves that can be made with the arcs - players get 3 of these to start and are trying to create the curves shown on their cards. On a turn a player gets...
In Ampel (German for "traffic signal"), two players compete to make as many "traffic signals" as possible. A traffic signal is three consecutive discs in a line, in the formation red-yellow-green. The catch is that one player plays red, and the other plays green; the yellow discs are neutral, and never move — other than being removed upon formation of a...
Balance is the most important thing at Ananda, balance between body and soul, meditation and work, but above all between building and getting new building blocks. In Ananda, players build a temple with domino-style tiles and let their monks meditate there. The larger the colored area built, the more karma points the player can collect. More specifically...
An abstract game for 2 to 4 players inspired by Tibetan sand mandalas and named after a mythic spider from African folk tales. Equipment: * a go board * a uniquely colored set of 32 stones for each player * a deck of cards with a “web” drawn on each (In lieu of this, you can also play with just pencils and a sheet of grid paper, but you'll still need the...
A tactical dice game of battling humid jungles, deep oceans, burning deserts, tomb raiders, and other archaeologists in the search for artifacts and glory. With a little luck, a little daring, and a little money, you’re sure to find your heart’s desire. Ancient Artifacts is played over a series of rounds in which players draw dice from a bag to select...
One of a series of children's card games published by International Games in 1983. There is a deck of 34 cards, done in domino fashion with 7 animals: Bear, Camel, Fox, Mountain Goat, Leopard, Lion, Zebra. There is 1 of each pairing and 2 for each double -- except Fox, perhaps to make room for 2 rules cards out of the 36. Deal 4 each; the player with the...
"Animal Tracks, Make Tracks to Collect the Animals" A 4x4 grid is surrounded on all sides by 16 tiles with animals on them. Each tile shows a picture with a type of animal, either pigs, hens, sheep, or cows. Players get 2 track tiles each, which are placed (one each turn) on the grid to create connections (roads) between the animals. When a player places a...