Make a 5 in a row in any color for the win! Materials 8x8 checkerboard 28 Reversi (Othello) disks Setup The 28 disks are placed on the border spaces of the board in an alternating pattern of black and white. Play Decide who goes first in any convenient manner, turns then alternate. On a turn, you must either, 1) Move a piece (black or white) any distance...
In There and Back, a game published in England c. 1930s, players attempt to score points by building a sequence of towns leading back to the town that started the sequence. No publisher is listed anywhere in the instructions or on the box, but it's of typical professional quality for the period. The cards are approximately 1" x 3", a rather unusual size. A...
Thievery is a board game where players assume the roles of Spymasters in a fictional world where condemned souls are syphoned. This world is simply called "The Town" and every player participates in expanding it in order to take a piece for themselves... By force or otherwise. As players expand the Town, they will claim special Territories as their own...
In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special...
This promo provides a new location card to the game. This promo comes with two copies of the location card and a rules card. In a 2-player game, only use the card with the moon icon. In games with 3+ players, use both cards. The location's ability is: pay 1 thief to gain two wild treasures. This card introduces a new location type--Wild location. This...
A family card game where players race to build certain layouts of cards. Each round, players draw a new Widget card which gives them a specific layout to build. They then take turns playing cards to their machine, trying to match the layout on their Widget card. The game employs mechanics of both luck and tactical thinking, as players must play a card on...
In turn, a player drops a marble in any one of the three holes at the top of the device. The device contains eight flip-flops; three on the top row, two on the middle row and three on the bottom row. A flip-flop will change a window’s color from one to the other every time a marble hits it. The marble will exit the device from the left or the right. A...
Think Twice is played on two 6x6 grids each filled with the numbers 1-36 - each player fills one grid as they wish before the game starts. On a turn a player selects one of the numbers and fills in the corresponding space on each grid. This continues until all the spaces are filled. Players score for lines of four, five, and six in any direction. In...
Edward De Bono's "Super Mind Pack" contains the book 'Thinking for Action and many pieces for playing 30 games, each especially created to a different thinking strategy. The ability to think creatively is a vital skill, but the ability to focus your thoughts and apply them in a practical way is just as important. This product is much more geared towards...
From the Invisible City Productions website: A game of intuition and second-guessing for two players. Object: To set three adjacent circles to your color, or to get three adjacent circles to match your secret shape sequence. You do this by outguessing what your opponent will play. Each player writes down a sequence of three shapes. The only valid shapes...