Lay the path of the elements and find the elemental spirits in a head-scratching memory game. Lure them into your path and place them in the right place to gain the most influence and points and become the new leader in the end. Watch out! For every new elemental spirit on your path, an opponent also receives one. And be careful: both you and your fellow...
This Heyne travel game is played on a 2-piece board of 5x5 spaces. Each player has 5 tokens. Two opposing sides of the board are used as staring positions, but the 5 spaces always contain 2 tokens of one color and 3 tokens of the other. Object of the game is to form a straight line of 4 tokens. To equalize the advantage of occupying the middle space of the...
In Pharaoh, each player takes three Icehouse pieces of one color. The pieces start off the board and may enter the board edge closest to the player; the game board is a 5x5 grid with the corners removed. On a turn, roll the die and use the result as movement points: it takes 1/2/3 points to move a small/medium/large piece one square, and twice that for a...
Observation, memory and swiftness are required to build imaginary and colorful lighthouses, over the 5 levels of play. Each round, a "Lighthouse" pattern card is revealed. Each player try to stack wooden pieces (mainly wooden discs) of the correct shape and color from a common supply. The fastest player to complete his lighthouse put a stop to the round...
Phase is heavily celestial in theme with moons, stars, and astronomical events such as: blue moons, meteor showers, and eclipses. Gameplay is comprised on playing moon phase cards on a gameboard to make pairs and build moon phase sequences. There are also wildcards which can change aspects of gameplay; for instance: getting a second turn, scoring more...
The gameboard is a 10x10 grid, numbered from 1-12 in four different colors (brown, orange, red, and green). The center four squares are marked "Skip." A deck of PHASE 10 cards and plastic chips in three colors are also provided. Players play cards that allow them to place a chip on a square that matches the card's color/number combination. Players attempt...
From the box: Phase 10 UpSets, the vertical rummy game! The challenging and exciting twists of the popular card game go 3-D! Try to complete each of the 10 specific phases on the vertical game grid but watch out for the upset. As you get close to winning, one of your opponents can upset you and the grid with one single tile and more than your hopes will...
Your goal in Ada's Library — first published as Phoenix — is to arrange all of the books in your personal display in an order that matches the books in the "master display". The game includes larger "master" book cards in a six colors, as well as smaller books in these six colors. To set up, each player draws ten books from the bag, then places them in a...
Phoenix invites players to compose their phoenix with the prettiest feathers. Collect the feathers with the most points to win the game. You’ll have to collect feathers from other players’ nests, or your own. But be careful: if you go home to collect a feather, you may be the last to play. To select a feather, each player has a token with the order of...
A jungle adventure theme memory game. Fighting with the poachers and shooting the ecology and habits of the jungle animals. Helps children to strengthen their understanding of nature while strengthening their dynamic memory ability through both simple and difficult modes. In order to do well in this game, correctly remembering the positions of all kinds of...
This is a card game with a difference, combining the principles of an identikit, with the game play of collecting and matching sets typical of card games. The object of the game is not merely the piecing together of features but the building of faces, the features of which are consistent with each other. The eyes, nose, mouth etc. must not, in its...