Players become a powerful convective thunderstorm known as a super-cell, and struggle to collect readings that will lead to the "perfect storm", one capable of generating a sizable tornado. To generate a perfect storm, players need strongly divergent conditions on the ground and the atmosphere. Storms need warm moist air on the ground, cool dry air aloft...
Grab your board, paddle out, and try to put together the most impressive sequence of tricks on some of the most iconic waves in the world. Show your skills better than your rivals, and you’ll ride the perfect wave to victory! The Perfect Wave presents a very fun and unique challenge. You’ll need to successfully create a wave by drafting Wave cards to...
Roll the die, and it'll show one of 6 colors. Pick a piece of that color, and fit it into your 5x5 rack. If there are no pieces left of the color rolled, then steal one of that color from someone else's rack! When someone gets a full rack, the round ends. Each of the 6 colors contain 7 pieces: 3 odd-shaped 5-square pieces (with 3 symbols), 1 3-square...
Periodic Quest: Card and Board Game Set Some of the games included in the set are described below Atomic Rummy Card Game Each player adds one card from the deck or play area to his/her collection and plays a card. Goal of each player is to make complete sets of cards that form well defined patterns on the Periodic Table. The game continues till the deck is...
Perpend is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Black plays first, then turns alternate. On your turn, place one or two friendly stones on empty points. If...
In Perpetual Commotion, each player has their own deck of color‑coded cards and races everyone else to play them into shared piles at the table’s center—no turns, just non‑stop action. You begin by dealing yourself five cards face‑up (your “Front Five”) and stacking thirteen more face‑down (your “Feeders”) beside them. The rest become your draw pile...
A Hullabaloo for Two! 2-Player Perpetual Commotion is especially designed for two-player speed and excitement. In a fast-paced duel to be first to reach 150 points, race your opponent to play as many cards as you can into a center Arena. Earn extra points by being the first to empty your Feeders pile - but watch out! A single roll of the eight-sided die...
Perplexity is a word game in which you attempt to collect letters to spell a 5-letter word. Letters are collected by landing on spaces containing a letter and answering a question. Questions are made up of some form of wordplay (double meanings, anagrams, sounds, etc). Letters may be stolen or swapped with other players when landing on special locations on...
From the instructions: PerPlexus is a game requiring both quick thinking and a constantly changing strategy. The play board is a network comprised of 6 sliding play pieces or shuttles that can be moved right or left, offensively or defensively, by either player. The game objective is to place 5 stones in a row -- horizontally, vertically, or diagonally --...
In Persian Carpet board game, each player plays as a carpet weaver artist, weaving carpets in their workshop and competing against other players to sell more carpets (matching the order cards they receive). The game plays in several rounds (depending on the number of players), and scores will reveal the winner at the end of the final round. Each round...