This game works like Tic-Tac-Toe combined with playing pieces that look like checkers, but move like a king in chess. It is played on a 4x4 grid, with each player setting up their pieces in a row on opposite sides. On each turn, a player moves their piece one space orthogonally or diagonally. The object is to get 4 in a row orthogonally or diagonally on...
Pente is an abstract strategy game. Players place glass markers on intersections of a 19-by-19 grid (the same as in Go). The object of the game is to get five of your own markers in a row (4 with more than 2 players) or capture five pairs of your opponent's pieces. The first to do either wins. Capturing takes place when exactly two pieces are sandwiched...
Pentrategy is a strategy board game for two players. It has one 4x4 cell board game and 5 identical pieces for each player, 5 dark colored pieces for one player, 5 light color pieces for the other. The goal is to arrange 4 of 5 pieces as a certain shape in any part of the board. Game is starting by landing pieces one by one on board, then moving pieces in...
The goal of the game is to be the first to reach the goal through smart building, clever tactics, and a bit of luck. The game is played over two phases: 1) Building; 2) Racing 1) Building Shuffle the game tiles and place the goal tile at the bottom of the deck to form the draw pile. On their turn, a player may perform one of the following 4 actions:...
Players each have a stack of pieces in three colors. A clown card is turned over which shows a particular order of colors that the stacking pieces need to be in. The first player to stack their pieces correctly wins the clown card. Everyone else then finishes their stacking (so that everyone again has the same piece configuration) and another clown card is...
Peppino the Clown társasjáték 7500 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In Peranakan: Tiles and Tactics, players collaborate and compete over precious Kueh (sweet treats!). Place Peranakan Tiles, send out your Nyonyas and Babas, and strategize your way to victory! Peranakan: Tiles and Tactics celebrates the rich and vibrant Peranakan culture and heritage. How to Play The player with the most sets of Kueh at the end of the game...
Players become a powerful convective thunderstorm known as a super-cell, and struggle to collect readings that will lead to the "perfect storm", one capable of generating a sizable tornado. To generate a perfect storm, players need strongly divergent conditions on the ground and the atmosphere. Storms need warm moist air on the ground, cool dry air aloft...
Grab your board, paddle out, and try to put together the most impressive sequence of tricks on some of the most iconic waves in the world. Show your skills better than your rivals, and you’ll ride the perfect wave to victory! The Perfect Wave presents a very fun and unique challenge. You’ll need to successfully create a wave by drafting Wave cards to...
Roll the die, and it'll show one of 6 colors. Pick a piece of that color, and fit it into your 5x5 rack. If there are no pieces left of the color rolled, then steal one of that color from someone else's rack! When someone gets a full rack, the round ends. Each of the 6 colors contain 7 pieces: 3 odd-shaped 5-square pieces (with 3 symbols), 1 3-square...
Periodic Quest: Card and Board Game Set Some of the games included in the set are described below Atomic Rummy Card Game Each player adds one card from the deck or play area to his/her collection and plays a card. Goal of each player is to make complete sets of cards that form well defined patterns on the Periodic Table. The game continues till the deck is...
Perpend is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Black plays first, then turns alternate. On your turn, place one or two friendly stones on empty points. If...
In Perpetual Commotion, each player has their own deck of color‑coded cards and races everyone else to play them into shared piles at the table’s center—no turns, just non‑stop action. You begin by dealing yourself five cards face‑up (your “Front Five”) and stacking thirteen more face‑down (your “Feeders”) beside them. The rest become your draw pile...