Kids who think, talk, and dream about horses all day long will be crazy about this deck of Horsin' Around card games. The Jump! deck will have English and Western riders alike jumping, racing, and spinning their way through the lineup of six card games. Deal out the cards and get ready to jockey for first place in "Neck and Neck," a contest in which riders...
Manufacturer's Description How Many Cards Can You Remember? Junior Mentalogy is designed for younger children. It's an exciting game that tests their memory skill with early learning fundamentals. Colorful cards with the alphabet, pictures, numbers, and shapes are placed on the board. The object of the game is to reach the Mentalogy end zone by recalling...
In Jushimatsu ("Ten Sisters"), you are the owner of some cute finches. You and an opponent take turns placing one tile down at a time, and tiles depict 1-4 finches. You win when you line up more than ten finches of your own color in a vertical, horizontal or diagonal line. The basic Jushimatsu set is for only two players, but you can combine a "finch and...
Jushimatsu: Egg Expansion adds eggs to the finches already present in Jushimatsu. Components 1 set of 10 Finch tiles (1 Four-finches, 2 Three-finches, 3 two-finches, 4 one-finch). 1 set of 5 Egg tiles (1 three-eggs, 2 two-eggs, 2 one-egg) Number of Players If you use this expansion with a basic Jushimatsu game for 2 players, you can play this game with up...
Players have hands of four cards numbered 1 through 19. Play 1, 2, 3, or 4 cards to place a stone on the gameboard, which consists of 36 numbered squares in a non-obvious order. (The yucata implementation allows for alternate arrangements.) The goal is to claim four squares in a line, horizontally, vertically, or diagonally. But multiple stones can be...
In TOKYO JUTAKU, you take on the role of a famous or emerging Japanese architect with the goal of building small homes on a strange or limited size property. In this real-time dexterity game, players build with geometric pieces to stack up to certain building requirements, such as height and number of pieces allowed. You can build with only one piece at a...
This is game #14 in the Games on Half a Checkerboard Series In this game, players try to either get their pieces into one contiguously connected group or reduce the number of enemy pieces to one. This game is a hybrid of Groups and Lines of Action, on a smaller board and utilizing shifting lines of pieces. As players shift pieces, they may end up pushing...
The towers go up, the towers go down – that's the flow of the game in Ka-Boom, and whether you want the towers to stand or not depends on whether you're the master builder for the round or a saboteur aiming to cause destruction. At the start of the game, players lay out the 26 tower tiles, with one large tile in the center of the playing area and the...
Ka-Nexus is a fast-paced, easy to learn card game for two to four players. It contains a mix of skill, strategy, and chance. The goal of the game is to score 21 points over the course of two or more hands, each hand taking about 15 minutes to play. The deck consists of 61 cards, fifteen cards (numbered 1-12, Queen, Pharoah, Camel) each in four suits...