Use custom dice to build, attack, and defend dice structures! In the first phase, players simultaneously build one of six possible structures by connecting the dots on their dice. Each structure has its own advantages. Points are awarded based on how many dice are used, and players can earn bonus points by being the fastest builder or by building certain...
Game description The player who scores the most points, wins the game. You can score points by eating your opponent's tokens (1 point each eaten token) or achieving a Connect 5 (5 points). Once any player achieves Connect 5, the round is over. Rules The player who, at the end of all rounds scores more points, wins the game. If, during a round, none of the...
Connect6 is an abstract strategy game similar to Go-Moku. The game emerged on the internet around 1999 and was presented by the team of Professor I-Chen Wu at the 11th Advances in Computer Games Conference in 2005. Two players, Black and White, alternately place two stones of their own color, black and white respectively, on empty intersections of a...
Connecticut is a drawless connection game for two players: Black and White. It's played on the intersections (points) of an initially empty square board. The suggested board size is 19x19. The top and bottom edges of the board are colored black; the left and right edges are colored white. PlayBlack plays first, by putting a single stone down on the board...
From the publisher's website: You'll be having conniption fits when the playing board is flipped upside down. Watch closely as the colored disks start tumbling into new color sequences. Will they land in winning color combinations for you, or for your opponent? Yikes! In turn, players drop their discs down the vertical slots. But first, they must decide to...
Connnect is an abstract roll-and-write game. The players try to write numbers in the right zones, and claim as many Connnects as they can to get points. Whoever do their best and get the most point win the game. The game is played over twelve rounds. Each round has three phases: Roll Phase, Fill Phase and Claim Connect Phase. Roll phase : Active Player...
INTRODUCTION In Consequence, players take turns to place tiles strategically on the grid face down with the goal to get its own tiles in intersecting rows and the other tiles spread out. You score by pairs of your own symbol, regardless of the color of the tile. The blue player scores with pairs of moons and the red player score with pairs of suns. Rows...
Box text: Prove that Nostradamus masterminded the Roswell incident from his secret base in the Bermuda Triangle. And other weirdness. Conspiracy theories make connections between the most unlikely combinations of people, places, artifacts, and events. win the game by constructing the most elaborate and outrageous conspiracy theory. Destroy your rival's...
Consta is a square grid connection game with a new and simple idea: to use stacked pieces and to resolve crosscuts with a majority mechanism based on the number of stones in the crosscut. BOARD Consta is played on a 11x11 square grid; bigger boards can be used for more strategic gameplay. The left and right edges of the board are colored white; the top and...
In ConSTARlations, players take turns using cards to place, move, replace and remove cards in order to make specific patterns on the board (as dictated by their secret pattern card). When a player's pattern appears on the board — no matter whose stars are responsible — they score the card and pick another. Pattern cards are worth 1, 2 or 3 points depending...