If you hear the title DoReMi, you can't help but think of music, and in practice DoReMi is akin to a musical Jungle Speed, with players trying to rid themselves of cards in hand as quickly as possible — but they can do so only by listening to the scale. The deck in DoReMi consists of eight cards each of the seven notes — Do, Re, Mi, Fa, Sol, La, Si — and...
This memory/matching game uses a plastic Dalmatian with holes in its side. Behind the holes is a wheel with spots on it. On your turn, you press (wag) the dog's tail to cause the wheel to turn. You then examine the spot pattern that shows through the holes and must find the Puppy Card with the matching pattern on the table. As an optional rule, all players...
"Dotty Dragon has gone too far now. So his Aunt Dragolina has cast a spell and lots of colored spots have appeared on his face. Poor Dotty! How is he going to get rid of these spots? Only with the help of two children who simply place Dotty Dragon in the middle, and off they go! If they throw the matching color on the colored dice they can make the...
Double is a cute color domino. The game has 72 cards. Each card is subdivided in 3 colored sectors with a card value from 1 to 7. The player has to get rid of his cards as fast as possible by putting them to the both ends of the open card line: yellow part aside yellow, red aside red, a.s.o. The Player who gets rid of his cards first is the winner. It...
Double Fun Game uses two decks of cards to play several games that gradually teach a child how to read. In the first game, players place a Store Card (Grocery Store, Pet Store, Toy Store and Hardware Store) in front of them. On your turn you draw a picture card from the deck, and if it matches an item on your Store Card you keep it. The first player to...
A quick two player pattern matching game using a double-sided connect-four-esque board. Each turn, players roll a die to determine what color token they can add to the board, and then try to match one of the shown 3-token patterns. The board and pattern cards are circular, and each of the tokens are double sided with two colors, creating pleasing...
From the publishers: A game designed for two teams of two. The DOUBLES CHECKERS board is an octagon, gridded with eight parallelograms per side. The size and shape of the parallelograms adjust throughout the octagon to allow total coverage of the area. The board contains 64 shaded parallelograms. Teammates sit across from each other, with opponents to the...
From the box: A roll of the dice decides where you place your marble on the board. Don't like your roll? You get a second chance! 3 in a row scores one point. Four in a row scores two points. Get the point? Build your rows or block your opponents. There's fun and strategy on every roll, and doubles are always WILD! The board is a grid, with the numbers...
The year is 1972. The Cold War continues to strain international relations between NATO allies and the Soviet Union. Your Spymaster suspects that the enemy has compromised operatives within your organization. Find the enemy spies! At game start, players draw international location cards from the location deck. Choose one as your secret hideout, and leave...