Confusion is a card game for 2-5 players. It is a every man for himself trick after trick game. Players main goal is to be the first to empty their hand. Players play one to six card melds to attempting to win tricks. All the cards have a primary value but also have secondary purposes. Since a card(s) can only be played on a lower value card(s), winning...
From Hasbro.com: "Challenge a friend to checker-dropping fun with CONNECT 4! There are three ways to play, so choose your game: Original: Drop in your checkers and be the first to get 4-in-a-row to win. Pop Out: Get 4 in a row by popping a checker out instead of dropping one in! Pop 10: Pop checkers out of the grid. If your checker is part of a 4-in-a-row...
This game is played in a similar fashion to Connect 4 where rounds may be won by scoring 4 tokens horizontally, vertically or diagonally. Additionally, a player may win a round by creating a diamond with his/her tokens -- that diamond must contain the opponent's token in its center. The game is played in multiple rounds. First player to win 9 rounds wins...
Challenge a friend to checker-dropping fun with CONNECT 4! There are now five ways to play! Original: Drop in your checkers and be the first to get 4-in-a-row to win. Pop Out: Get 4 in a row by popping a checker out instead of dropping one in! Pop 10: Pop checkers out of the grid. If your checker is part of a 4-in-a-row, you get to keep it. The first...
Just like the classic game play of Connect 4, but instead of a flat game grid, it is a 5 layer tower - and each layer twists. Players take turns dropping a piece in the tower and then MAY twist any layer exactly one space. By doing so, at least 1 piece typically drops to a different layer adding an extra level of skill to the game. First player to get...
Connectables is a fast-paced, engaging and strategic tile-laying game where players connect patterns, words, and numbers to outsmart their opponents. Each tile features a unique combination of a number, shape, and letters on its edges. The goal is to strategically place tiles to form connections along the edges, creating a dynamic and ever-changing game...
Introduction Connecticut is a drawless connection game for two players: Black and White. It's played on the intersections (points) of an initially empty square board. The suggested board size is 19x19. The top and bottom edges of the board are colored black; the left and right edges are colored white. Play Black plays first, then turns alternate. On your...
Publisher's Description: How do you think a compass is related to fried eggs? What does a roller skate have to do with a ballerina? It’s up to you! This game (for both adults and kids) inspires you to come up with creative connections between seemingly unrelated things. Pluck objects from the bag and imagine an association—poetic, practical, serious, or...
Connexus is "The All-Family Card Game of Quick Visual Reflexes... Where Everyone Plays all the Time." The game consists of an 8 second sand timer and 200 oversize cards each depicting either the top half or the bottom half of a colorful and humorous cartoon animal (such as Titus the skateboard riding elephant, Dolly the hula dancing penguin, or Howie the...
In this game, Conni and her friends go for the first time to the Kindergarten. Everyone has to hang his or her coat on a special coathanger, that is marked with a special symbol. All players try to find the 8 images that make up the coathangers in the classroom by selecting a card and flipping it. If the image revealed is the same as one of the missing...
In ConSTARlations, players take turns using cards to place, move, replace and remove cards in order to make specific patterns on the board (as dictated by their secret pattern card). When a player's pattern appears on the board — no matter whose stars are responsible — they score the card and pick another. Pattern cards are worth 1, 2 or 3 points depending...