Catch Me! is a simple card game for 2 to 6 players. Each player receives a stack of face down cards displaying patterns in different colours. In the middle of the table there's a wooden stick up for grabs. Every round, a player turns over one of their face down cards. If two players have cards of the same pattern in front of them, both players compete to...
Catch me あほ! Aho! is a 2-6 player game, where you need to think quick an precisely. The Bosozoku and cops drive in opposite directions on a circular, 6 tile street. A pink and a blue die set which route the Bosozoku and the cops take in the first night. After this, the player cards at the city district set the routes. You need to calculate in your mind if...
The goal of Catch That Mouse is simple: be the first to lose all your cards. But to do that, you'll have to be fast and sharp-eyed. You take turns flipping a card and putting it on the central pile. As soon as a Mouse card appears after a Cheese card, you will all try to catch the mouse. The player to last slap, takes the pile. An easy to learn, yet very...
Catch the Match Duo features two levels of game play in one package. First is the pattern recognition game previously featured in the 1995 release Catch the Match. That game includes 15 cards that each feature a variety of colored objects. Two cards are laid out, and players race to find the only object that's exactly the same on both cards. Second is...
In this game, each player has a common phrase, which the other players try to guess. You get clues about the phrase by spinning a spinner, and following the directions, which can include things like how many words are in the phrase, how many letters in a word, or what letters might make up the word. You track the answers on a board with spots for how many...
In Caterpiggily, players take turns drawing duel-colored tiles which represent sections of a caterpillars body, and placing the like colors next to each other thus building the caterpillar. Player continue around the table placing their tiles until one player has no more tiles to place. This player then places the head and is declared the winner. User...
Players roll the colored die and move their caterpillar according to the color of the vegetable that matches the color showing on the die. If a player throws red, he/she can move to a tomato for example. Make sure the caterpillar is always headed in the right direction - a string connects his head to his feet so be careful to keep his head in front. To...