Players win points by being the first to correctly identify how the four numbers on the card can be manipulated using addition, subtraction, multiplication, and/or division to arrive at the number 24. Cards come in three levels of difficulty, with the easy cards being worth 1 point, medium cards worth 2 points, and hard cards worth 3 points. Comes with...
Each card contains two wheels and a target number. Player must pick the wheel that can make the target number. You can add and subtract only. Use all the numbers on each wheel, but use each number only once. Only one wheel works on each card. Each card is worth 1 to 3 points depending on difficulty. The first player to make the target number wins the card....
Each card contains two wheels and a target number. Player must pick the wheel that can make the target number. You can multiply or divide only. Use all the numbers on each wheel, but use each number only once. Only one wheel works on each card. Each card is worth 1 to 3 points depending on difficulty. The first player to make the target number wins the...
Players win points by being the first to correctly identify how the four numbers on the card can be manipulated using addition, subtraction, multiplication, and/or division to arrive at the number 24. This edition includes four positive and / or negative numbers on each card. You must use each digit exactly once to the exact target number "24" and "-24" to...
Players work together to create wheels of numbers that share a common factor. Can be used as an individual or group activity. Cards have a self-check feature (answer on back) to allow students to practice or review multiplication facts without supervision. For more activities, go to our "Teacher's Tools" section. Players can continue placing more cards...
Players win points by being the first to correctly identify how the four numbers on the card can be manipulated using addition, subtraction, multiplication, and/or division to arrive at the number 24. This edition's cards have two circles, each with three digits. Who says the fourth digit in both rings that the target number "24" can be calculated scores...
Each player, in turn, draws a card and places it on the table. They must then make their announcement based on the ‘Pine’ and ‘Apple’ symbols they see on the three cards visible on the table (three piles): X Pine X Apple. Be careful, there are cards with ‘Pineapples’! You must collect the “Pines” and ‘Apples’ from each of these Pineapples and enter them in...
Calling out apples and loaves—easy, right? Watch out for the *Pomme de pin* (Pinecone/Two-Loaves card)—it’s here to crash the party! 2 Pommes 3 Copains is a game all about making the right call. Players take turns drawing a card and announcing the total number of apples and loaves currently in play. Make a mistake or take too long to decide, and you’ll...
After retaining only the green base cards, shuffle them and form a face-down deck in the player center. (Add special special cards as you see fit). The first player draws and turns over a card on the table to form a first pile around the deck (other players will do the players do the same until they have 3 piles in total). Each player, in turn, must...
トポロメモリー2 (Topolomemory 2) is a stand-alone expansion to トポロメモリー (TOPOLOMEMORY). It follows the same gameplay but introduces more complexity to the shapes. The game also has an improved quality cardstock. It can be played alone, or mixed in with Topolomemory, and/or Topolomemory 3. トポロメモリー (TOPOLOMEMORY) is a Japanese card game based on the traditional...