Voodoo Mania ár: 2 630Ft. Mindenki készen áll a voodoo mániára? Akkor rajta! Mindent az üstbe! Vajon kinek sikerül elsőként minden hozzávalót felhasználni, és voodoo mesterré válni?Angol:All players are ready for the big voodoo competition. Here we go: To your cauldron! Get set! Go! Who will be the first to use up all of his ingredients, and thus become the new...
Letters, glasses, ladders, brooms and other everyday objects got lost in the vicinity of Cinderella's Castle, Snow White's hut, Aladdin's market and many other wonderful places. In "W Krainie Baśni" players take on the role of fairy-tale detectives, whose task is to find these items. This is an observation game with several game modes. In the main mode...
Trumpets, backpacks, cups, frying pans and other things were lost near Łysa Góra, the castle in Kórnik, in the Tatra Mountains and other wonderful places. Or maybe Mr. Twardowski took them on his way to the moon? W Krainie Legend', players take on the role of fairy-tale detectives whose task will be to find items as quickly as possible. The task is not...
Fast response game: Who reacts the fastest? Collect cards by recognising the right ingredients and acting in a flash! Perfect for children and adults. EASY GAME PRINCIPLE: Meet the three conditions of action – Pişti, Super Waffle or Waffle Party – and win! An ideal starter game for children aged 4 and up. Promotes cognitive skills: Trains attention...
Fifth title in the Famous Five Adventure Games book series. A "make your own adventure game" based on the Famous Five children's book, "Five Go to Demon's Rocks". Players start at the first paragraph and roll the Famous Five die to select the first step on their adventure. In subsequent paragraphs, players receive instructions about how to proceed: they...
WALDAMI is a pattern recognition card game. Players start with a hand of seven cards, each of which shows a combination of two forms (inner and outer) in two colors. An example is a combination of an inner circle in white and an outer square in black and white. The goal of the game hereby is to play all cards of ones hand. Players do this by adding cards...
Can you see a seashell? How about a kangaroo? Find both of these and more in this visual game of hide and seek just for you! Reveal a Find Me tile and try to find the featured object among your set of Keep Me cards. Look carefully as objects may be hidden and you may have more than one match on your cards. Be the first player to collect all of your cards...
Objective: Score points by drawing faces, which match most - compared with the one shown to the players earlier out of the rules: "Look and remember" 1. for a certain (short) time each player is shown a face simultaniously. 2. Using a pencil and a stencil each player draws a face during an agreed short time with at many details (up to 20) he/she can...
Wars Cans is a multidimensional strategy game where your pieces move based on their composition. Whoever is at the top of a stack controls the entire stack. The game is over when only one player is able to move. Each game is unique as the board layout is randomized and evolves as the game goes on. Objective: To keep your opponent from moving. Setup: Each...
War in the Welsh Marches represents a battle between a Marches Lord and Welsh Raiders on land between two castles in the frontier territory of the borderlands between England and Wales in the 12th century. Movement orthogonal; capture by short leap. Aim to capture the opposing chief or to enter three men into the opposing castle square. Leather board and...
Description from the designer: War: the Board Game is an abstract wargame which captures the most difficult strategic and tactical decisions faced by generals in a war with a minimum set of rules that can be explained in less than 5 minutes. The design is effectively a deconstruction of the concept of a wargame, removing all ornament and unnecessary layers...
Main part of this game are 507 cards with rebus-puzzles. In their turn, players roll a die to get near the goal. If there are spezial signs on the landing field, they get a riddle-card and an hourglass-time to solve it. Success leads to advancement on the plan. First player in goal solving a "master-puzzle" wins. The puzzles are all in German and therefore...