Twenty inhabitants are living at Shiver-stone Castle. In each round a spook card showing 12 inhabitants is placed face up. The players try to remember these inhabitants. Once the card is turned over again, one by one the players frighten an inhabitant they think they have seen on the spook cards. At the end of the round, for each inhabitant they recognized...
Help the animals to find their food. The goal is to be the first to collect three food cards of one animal. Six different, wooden animals are arranged in front of seven cards. Players move any animal to the empty (7th) card and see if the card matches the animal. If it does you get the card; if it doesn't you put it back and try to remember what it is for...
Schmetterling (=butterfly) contains 44 flower tiles, 20 butterfly tiles and 4 tokens for each player. The flower tiles are diagonally separated into 2 halves showing two parts of a flower. Both halves have also a number on it (0-4). The butterfly tiles have numbers from 4 - 24. Tiles are laid on the table like in dominoes: flower parts must have the same...
Different butterflies have to be placed on coloured flowers, trying to pair them with their same-coloured counterpart. From the box: A butterfly flutters by - and alights on a flower - it opens its wings... Will they be the same colour as the blue flower it is resting on? Hard luck! They're not! Where then is the blue butterfly to match the blue flower? A...
From rules booklet: "Colour and pattern recognition and a bit of luck with the dice are what you need to collect the lovely brightly coloured butterflies. This game goes a step further and not only promotes colour recognition but also presents the secondary colours orange, green and purple in a playful manner. Learning colours with the aid of the...
In Schnapp den Sack, Zacki the sack awaits in the middle of the table. Shuffle the deck of sack cards, which contains four types of sacks with 1-5 sacks on each card, then distribute the cards evenly among all players. On a turn, flip the top card of your stack, then place it in the proper row of cards leading away from Zacki, with each type of sack...
In Schnapp's players need to guess which tiles on the table they need to slap to claim – but they might have a tough time interpreting what the target is as the cluegiver must do things like speak with his fingers between his teeth or hop around the table on one leg. Schnapp to it! To set up the game, lay out the 96 picture tiles face up so that they can...
All players play simultaneously. Each of the 36 tiles has symbols on both the front and the back. There is never a duplicate symbol on either side. One player rolls the dice, which tells the players which of the symbols is being searched for in this round. Now all players may quickly grab two tiles with each hand for one! Then it is checked who has grabbed...
In Schnattergei, you need to call out the right words at the right time — and know when to hit the deck! To start, deal each player a deck of 25 face-down cards. Cards show one of seven items on them — banana, strawberry, elephant, cocoa, carrot, bell pepper, or schnattergei (this being a chatty parrot) — with each item being in one of four colors: yellow...
In each round of Schrödinger, one of the player is the Austrian physicist and place inside the box 3 of the 5 components in the game: a wooden cat, two water token and two poison tokens. The other players are his assistants. On each turn, they will shake the game box and use audition and deduction to try to discover what happened to the Doctor's feline ....
In what is perhaps the most painfully titled game of 2011 – Schuhbidu from designers Christian Barnikel and Heike Rosskopf – players are tasked with the challenge of outwitting a shoe goblin and reassembling four pairs of shoes. At the start of the game, each player secretly draws four of the 48 shoes from the bag. Then all players simulatenously release...
“Solve Mysteries with Scooby Doo & the gang of Mystery Inc. Card game for 2+ players.” The players attempt to solve Mysteries by playing melds. A Mystery is solved by playing a meld containing one of each of the following types of cards: Scooby, Shaggy, Fred, Velma, Daphne, Villain, and Location. “Winning: The first player to solve 3 Mysteries is the...