At the start of Mimikri, all twenty butterfly tiles are placed face down in the middle of the table in the shape of an rectangle. One of the five picture tiles is then inserted into the special "camera" included in the game; this camera consists of a squarish cardboard device with a mirror standing vertically on the diagonal of the square, along with a...
Players are dealt a hand of cards. Each card has one of seven symbols, one of seven numbers, one of seven colors, and one of seven combinations of dots. A draw card is turned over, and it will lack one of each of the symbols, numbers, colors, and dot combinations. Players try to be the first to play one of their cards that matches one of the missing items...
From the box "The fine dice game in the blue box". Contains 5 x 20 sided blue dice, dice bag, dice shaker, two score pads, 2 pencils, rules. The idea is like a super Yahtzee, but not only do you make sequences but you can also make equations using addition or subtraction (for a couple of points), multiplication or division (for more points) or...
Working in partnership, each partner spins to get a letter. Now, the partners have 30 seconds to see if they can individually come up with the same 'phrase' using the 2-letter acronym. Bonus points if even 1 word matches. If not, then they can try to make the 3 or 4 words into some sort of sentence. If they pass the judging, then they can move on. It's...
In Mind Maze, each player builds a maze for the other to navigate, sight unseen. They then race each other. The board stands vertically between the players and serves as a screen. On your half, you build a maze by placing a number of baffles between posts. Handicapping can be achieved by reducing a player's number of baffles. When the race starts, you use...
Mind Ninja is a simple abstract strategy game for 2 players. It is unusual among board games in that the players themselves invent the win condition when the game starts, in a way that ensures both that equally-skilled players have equal chances to win, and that ties are impossible. This feature leads to great variety and depth of play. The game is also a...
Edward De Bono's "Mind Pack" has a book (Mind Power) and a package of pieces that are used to play over 80 games and exercises to help with thinking more efficiently, creatively and have greater concentration. This product teaches 'lateral thinking' techniques. This is taking familiar ideas and associations and redefining them to make everyday thinking...
The Mind’s Lie is a game about how our minds consistently look at situations in biased and misleading ways. The goal in this game is to spot these errors and convince the other players that you are correct. The Mind’s Lie is normally a game for 3-6 players that can be played in 30 minutes or less. Players take turns reading scenarios and then attempt to...
Game description from the publisher: Created by a backgammon champion, Mindgammon captures the essence of the original "backgammon", but it's different. Game description by a BG Geek: Mindgammon is most closely related to the Backgammon variant Acey-Duecy, where all 15 men start off the board and must be entered into the first 6 points (playing spaces)...
Minefield is a two-player game played on a square board of any size, initially empty. The top and bottom board edges are colored black. The left and right edges are colored white. The two players, Black and White, take turns placing their own stones onto unoccupied points, one stone per turn starting with Black. Passing is not allowed, but if you don't...