This title includes three series of rebus-puzzle type cards. The cards were large, about 7.25" x 4.5", with a series of images on the front and a number on the back. The back of each card also included the copyright and publication date (October 1899). The series were sold separately, with the Series A box including 30 cards and the Series B and C boxes...
Hidden Paths is an abstract/spacial puzzle game for 2 to 4 players. In Hidden Paths, players are lost in a mysterious forest and are attempting to escape. Players play pattern cards to the Forest Core for placing path cubes that will eventually scoring points. Players can also play pattern cards in the Market to collect resources and other pattern cards to...
One hundred giant elephants are running amok, but one tiny mouse has got their number! Roll the dice and move the mouse around the board, searching high and low for elephants that are either higher or lower than the number on your card. If you spot a mouse hiding on a card, shout Eeek!and grab the mouse figurine before it scampers away! You’ll need to have...
The new Hide and Seek Audio excites the senses for a stimulating game of discovery. Two ways to play: Conventional game: The game comes with several boards, each depicting a scene scattered with various different objects. The objects are hidden within the images so that they mingle with the background, making them hard to spot. One of the boards is chosen...
User summary High!High?High!! In the game of High!High?High!!, players try to collect cards so that card values are arranged in ascending order, while avoiding collecting the same value as an opponent's. Each turn, you draw a card. You may place that card face-down in front of you if the card's value is higher than the highest card you have in front of...
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4...
Card game that uses similar mechanics to Uno and Whot but adds a slight twist with the Action Card choice. The cards feature three areas, one of which must be matched to be able to play a card. The choices are numbers, suits or Action symbols. The cards have numbers and suits because you could use the deck to play traditional card games. If you cannot play...
They were born hundreds of years ago and are immortal. Now is the time of the Gathering, when the stroke of a sword will release the power of the Quickening. In the end, there can be only one. Will it be Connor Macleod or The Kurgan! In Highlander: The Duel, you can take on the role of Connor Macleod or The Kurgan in an epic duel to determine who will take...
ヒモトキ (Himotoki) is a 2 player abstract game from Japan. Players thread a cord through holes in a board that stands between them, so that polygon shapes are formed on both sides. With only ever seeing one side, the first player to successfully declare that they have made exactly four polygons, combining the shapes made on both sides, is the winner. The...
Two player abstract strategy boardgame with very simple set of rules, but hours of fun gaming. Easy to learn. Black and white players take turns to place tiles according three rules and tries to make other player into the position, which is impossible to continue. It can be played on a standard 8x8 chessboard, but smaller and bigger boards are possible....
For two minutes at a time, based on the clues given on each card, a team tries to find an appropriate rhyming pair of words with the proper number of syllables each (1, 2, or 3). After the two minutes are up, the team receives points based on the number of syllables (1, 2, or 3) for each card. First team to 50 points wins! Sample cards: I have a Hink Pink...