Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4...
Card game that uses similar mechanics to Uno and Whot but adds a slight twist with the Action Card choice. The cards feature three areas, one of which must be matched to be able to play a card. The choices are numbers, suits or Action symbols. The cards have numbers and suits because you could use the deck to play traditional card games. If you cannot play...
They were born hundreds of years ago and are immortal. Now is the time of the Gathering, when the stroke of a sword will release the power of the Quickening. In the end, there can be only one. Will it be Connor Macleod or The Kurgan! In Highlander: The Duel, you can take on the role of Connor Macleod or The Kurgan in an epic duel to determine who will take...
ヒモトキ (Himotoki) is a 2 player abstract game from Japan. Players thread a cord through holes in a board that stands between them, so that polygon shapes are formed on both sides. With only ever seeing one side, the first player to successfully declare that they have made exactly four polygons, combining the shapes made on both sides, is the winner. The...
Two player abstract strategy boardgame with very simple set of rules, but hours of fun gaming. Easy to learn. Black and white players take turns to place tiles according three rules and tries to make other player into the position, which is impossible to continue. It can be played on a standard 8x8 chessboard, but smaller and bigger boards are possible....
For two minutes at a time, based on the clues given on each card, a team tries to find an appropriate rhyming pair of words with the proper number of syllables each (1, 2, or 3). After the two minutes are up, the team receives points based on the number of syllables (1, 2, or 3) for each card. First team to 50 points wins! Sample cards: I have a Hink Pink...
The game consists of 48 cards with 8 different, but similar faces. One is in the middle of the table. Players then take turns to flip open a card from their personal stack. The first player to discover two of the same faces calls "Hipp Hipp" and puts the two cards in front of him/her. If a player discovers three of the same (two in front of another player...
IntroductionHirdalan (from Old Norse: hirð land, meaning "territorial group of warriors") is a strategy game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 9 cells per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stackable...
The players have to throw three dice. The pictures on top of the dice determine which hat has to be found. The first dice indicates a type of hat. The next one shows the pattern of the hat. And the third dice shows the border of the hat. There's only one hat card that will match the throw. The first player who finds the hat, hit it with the 'grabber.' The...
The games consists of 30 cards each showing a wizard. The wizards are all different, being small, medium or large, and having different coloured shoes, cloaks, hats, and spells. Twelve cards are placed face up in the centre of the table, along with the face-down deck. One player turns over the card on top of the deck. All players now try to identify a card...
Hof, at its most basic, is a 4-in-a-row game for two or three players, on a 6x6 board, using coloured dice as playing pieces. At its most complex it becomes a game in which players use identical sets of dice that all need to be manoeuvred into a sequential row, using the eyes to determine movement range. At the start, players roll their own colour dice (6...