(from ATO website) Operation Cartwheel was a miniaturized version of Allied Grand Strategy in the Pacific—a multi-pronged advance aimed to make it difficult for the Japanese to focus their responses... a jumping from air base to potential-next-airbase. (MacArthur called it, “Advancing the bomber line.”) And, most of all, the novel concept that not every...
This is a solitaire game involving tank command-- that is you control a Sherman tank (17 variations) and command a crew assigned to the 4th Armored Division as you move out of the "Cobra Breakout" following the Normandy invasion. You and your tank move into a new territory and deal with German defenses situated in northern France and, as the campaign game...
The sixth game of the Gold & steel series, Pizzarro 1532-1537 Conquest of the Inca Empire is a historical simulation featuring the “first war of the worlds”; Spain, the rising European power and the South America dominant civilization, the Quechua people. This a medium to high complexity 2 players game. One turn is 2 months, and the game is played in 6...
PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a...
Avalanche Press calls this their "Ultimate World War II Naval Game" - a claim with some merit, it would seem, as this game is ENORMOUS. “Leyte Gulf” is a "Second World War at Sea"-series game based on the final struggles of the Imperial Japanese Navy. The largest naval battles in history are included here – the Battle of Leyte Gulf and the Battle of the...
Thousands of miles from the major theaters of World War II, small British and Italian squadrons struggled to control the entrance to the Red Sea. Cut off from their bases in Europe, the Italian Red Sea Flotilla did its best to close off this vital route leading from India and Australia to the Suez Canal. Horn of Africa takes players to this little-known...
We know what happened after the American victory at Midway. What might have happened had the Japanese won instead? We pick up the story after the mutually destructive Battle of Midway. SNLF troops have taken Midway in days of bitter fighting and the Japanese must decide what to do next. Midway: Aftermath is a Campaign Study, with eleven scenarios depicting...
This "what if" collection of aircraft carriers, suggested by an avid wargamer and drawn up by the folks at Avalanche Press, comprises three ships that did not see action at Leyte Gulf, but are sisters of ships that do have unit counters in the game. The included carriers are the Essex-class Tarawa and Boxer, and the Commencement Bay-class Bairoko (Bairoko...
Sumo Fight is a game for 1-4 players featuring 16 Sumo Wrestlers, each with their own unique 7 card deck of Sumo Action cards. The cards drive the action on the Dohyo game board where the Sumo Wrestler game Pieces interact in a contest to jettison one another from the Dohyo or to throw one another down onto the clay. Sumo Fight offers a variety of ways to...
You help a brave archaeologist to collect Aymara objects of great historical and cultural value. This objects are hidden inside an Andes labyrinth wish is about to collapse. Explore the labyrinth and rescue the objects before a collapse buries them forever in time. Objective of the game Go through the Chakanas inside the labyrinth to earn points and reach...
This classic game of the Fantasy Monster Slug-a-thon is a standby from the The Avalon Hill Game Co of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam...
A minimalist solo fantasy game where you play using only three cards and one die. Each quest have a map card, a quest card and an event card, composing a complete adventure. You'll choose different paths and enter locations, where you'll roll the die to face challenges, also you have a single atribute value, your modifier, which will alter throughout the...