11:59 on the Doomsday Clock. DEFCON 1. Launch codes ready. Silos loaded and ICBMs armed. Nuclear War is imminent. Your president, still clinging to a dwindling hope of diplomacy, deep underground with you and a lucky few, shakes with anticipation. They all look to you. Kill or be killed. Survive. Roll the dice and hope you have what it takes to defend a...
Will you take off from your planet before the supernova? In 12 Parsecs, players simultaneously use rolled dice to build their ships, train cadets, and gather fuel. On your turn, three dice are rolled. Two are used to form two numbers, which fill in spaces on ships to build them, although the numbers must ultimately fit in ascending order. The unused die is...
12 стульев (“12 Chairs”) is based on the novel of the same name by Ilf and Petrov. You have to find a chair in which jewelry is hidden. The talent to properly manage a small amount, the ability to win bids, the ability to outperform opponents in ingenuity and memory, the willingness to put a spoke in the wheels of competitors, and, of course, a little luck...
Embark on the daring challenge of 13 Beavers where players must navigate the board with luck and nerve to reach Beaver Paradise first. The objective is straightforward: be the first Beaver to achieve this illustrious status! Players take turns navigating the board by predicting if the next card is higher or lower than the previous one. A correct guess...
144: Champions of Hope is a blend of Euro-Victory Point Race and Theme-Heavy Ameritrash strategy game for 2-4 players. Set in the world of Traesparin, the setting for the novels 144: Wrath and 144: Redemption, players take on the role of Champions to expand, build, and battle their way into legend. Recruit fearless Heroes and discover powerful Artifacts as...
"1472: The Lost Samurai" is a solitaire, map-making, Roll-and-write boardgame focused on a realistic immersion into a narrative of the chaotic Sengoku Period in Japanese history. It's the 5th in my xx72 line of 1-page micro games. The game PDF consists of 1 (consumable) Player Sheet and 7 pages of rules and storyline, all in a black and white low ink...
This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a...
Steffen Benndorf, designer of the 2009 release Würfel Express, is back with another dicey design, this time from Schmidt Spiele as part of its new line of dice games Each round in Fiese 15, a new target card is revealed showing six differently colored dice that sum to 15. On a turn, a player rolls all six dice, then sets aside any dice that have a value...
You can’t imagine how naughty Grandpa Emmet’s sheep are! They have escaped from the pen and are hiding among the bushes. Will you be able to find them with the help of Grandpa Emmet? Each turn, you roll the die, which will indicate the sheep you have to find and guide to your pen. The more sheep you find, the better! At the end of the game, the player that...
18 Bite-size games 1-4 players. Every game is different and each takes 5-10 minutes. Draw, draft, match, pass, count, memorize, toss, bluff, place, score and discard your way to victory. - 18 Cute sushi-themed cards - 3 suits of 6 cards: salmon, tuna & cucumber - 18 different games with something for everyone - Slim deck is perfect for travel - Easy to...
The horrors of trench warfare rage across Europe in 1916. Machine guns are cutting brave soldiers to ribbons when they go "over the top" and are confronted with mazes of wire. Tanks are appearing more frequently on the battlefield, as well as biplanes which seem to evolve every day. The major source of havoc, however, is artillery, which rains hell from...