A bluffing game where the aim is collect the most maki and sushi possible by bluffing. Contents: 18 Fish cards numbered 0-3 Rule cards for 10 languages. 21 Maki tokens. 11 Sushi tokens. The deck of cards are shuffled and the first player draws the top three cards and secretly announces a score lower than or equal to 9. There are then the 2 possibilities....
TrogloDice is a game where you lead your prehistoric tribe to hunt, gather, and build your way to victory. The core mechanics are some light deck-building and a unique, press-your-luck dice system for hunting dinosaurs that will either score you some resources and victory points or send you running home empty handed. You can cooperate with the other...
TROLL, published by Oink Games in 2015, is a revised version of Dragon Teeth Washer, originally published by Drosselmeyer in 2012. In TROLL, each player takes the role of a thief, trying to steal precious jewels from the hideous troll. At the beginning of the game, each player receives a set of six tokens, with numbers from 0 to 5. Depending the number of...
After many centuries, the Kingdom of the Winged Dragons has opened its gates. The Sages proclaim far and wide: “The Throne awaits our future King or Queen! Only those who can overcome the perils of the skies will be able to claim the crown!” It is time for the young dragons to take flight and embark on an adventure. They must navigate capricious currents...
Game description from the publisher: Get that buck! Trophy Buck is a fast-moving game about deer hunting. The 12 custom dice represent deer. Push your luck to bag the most points, but stop rolling before too many "startles" end your turn! Will you bring home a trophy, or will you just be looking at tracks? Each game takes 10 to 20 minutes and can be taught...
Get your monkey racers to safety from the erupting volcano, by crossing the dangerous river, and avoiding the hungry lion. By rolling a 10-sided die, players get to move their own team of 4-6 monkeys towards the safe space, or move the lion on it's search for a monkey snack, or move the turtles, ferrying monkeys along the river. The game is won by the...
Troquons! is a game of bartering. What the name doesn't tell you is that it allows you create mean, stupid, brilliant or dumb maxims and proverbs. Thanks to Troquons! you'll get morally subtle gifts, capable of summarizing life in several strong images. But watch yourself, you risk every moment looking like an absolute idiot. Deeply cerebral or a medical...
Trouble at Hand is a handheld sologame, in which you are fighting against all kinds of bullies. You start with only having some friends and allies on your side, but as the game progresses some of them will get exhausted. So you better try to build a good support system - and fast - you never know, when you need some extra help. The challenges you face are...
Trouble on the Tempus is a game about travelling through the depths of space in a lovely spaceship - as it catches fire and the electronics explode and it falls apart around you. You're pretty much doomed. Luckily you're in a time machine, part of an exploratory mission to test the latest time traversing technology, but you pushed the ship too far and...
Are you ready for the most chaotic race of your life? Trouble Racer is the high-octane board game where speed is nothing without strategy, and the lead is never safe! This game brings the raw adrenaline of the racing track directly to your game night table. Step into the world of professional racing! Take full control and fine-tune your racing car setup to...
TroubleZ Run! Revenge of the Jellynator is push-your-luck game for kids of age 6 and up, designed by Giorgio Galbusera, illustrated by Petr Štefek and set in the same colourful zombie universe as card game TroubleZ. It’s for 2 to 4 players and you will be able to play it in 15 to 30 minutes. It has very simple rules and fast pace, so the kids will love it....
The goal is to be the player with the most animals in their farm by the end of the game. This is a "push-your-luck" game. The active player starts by revealing a hidden card from the herd and placing it above their Farm card. They then decide to continue or stop. Continuing: The player draws another card (either hidden or already revealed). Conflict...