Pocket Footy is a dice game based on Australia Rules Football. 7 custom made dice represent players and actions on the field to simulate a fast, action packed game of Aussie Rules. It's light, quick and simple to play. 7 dice, 1 bag and instructions - that's all you need! The 7 dice represent 4 key playing positions, the Umpire who adjudicates who has...
While the oceans teem with endemic life, the terrestrial creatures of the Galapagos are threatened by invasive species. In Pocket Galapagos, you will manage the indigenous animals of a lone island in the chain known for its ecological diversity, while minimizing the effects of threats caused by new species. Bolster the populations of land and sea using...
Pocket Golf simulates an 18 hole round of golf using custom made dice, Caddy tips and an exclusively designed course. Play solo or in a group. Stroke play, tournament or skins formats. The winner will be the player with the lowest score for the round. Try to beat Par for the course in solo play and then try to beat that score next time your play. The game...
You take on the role of a prisoner on a remote planet, incarcerated for crimes you didn't commit. However, you soon discover that you're not alone on this planet, as an alien race called the Synth has invaded and taken over the prison facility. As the cell doors unexpectedly open, you find yourself in the midst of chaos, with Synth soldiers rampaging...
Pocket Baseball is another game in the Pocket Sports line up of mini simulation dice games. The game contains custom dice for the Pitcher, Batters, Fielders. It's a light dice rolling game that captures baseball in a pocket sized travel or beer & pretzels game. There is some light strategy in the form of POWER PLAYS to increase fielders or runners play...
From the publisher: Pocket Sports GP Racing is a light dice rolling game that simulates 1 - 4 cars/drivers competing on sections of 4 different tracks. The game can be played solo or with 4 players. There are 4 international tracks and a Championship mode to earn victory points and carry over all tracks with the winner being the driver with most points...
Pocket Sports Gridiron is a fast dice rolling game that see two teams attempting to drive to the end zone when they have possession of the football. The objective is to complete a pass or run into the end zone for a touchdown, without your opponent’s defense preventing the play. As the game only uses dice, there is no need to measure yards or mark a line...
Pocket Sports Rugby is a fast, dice rolling game that simulates a Ruby Union match. The game is best played with 2 players, ages 13 and up. A total of 8 custom dice represent different player positions on the field. Both teams will take turns mounting an attack towards the try line. Key positions have different 'intensity' levels for tackles and hit ups....
Description from the publisher: Surf's up! This light press your luck game contains 5 custom dice, rules, scoresheet and dice bag. It includes meaningful choices, player upgrades and sponsorships that carry over from one world famous surf location to the next, and surfing terms that'll make you sound like Mick Fanning! Choose to tackle the monster wave for...
Pocket Tennis is a fast dice game that simulates a match of tennis. It's a very light dice game that contains custom made dice for serving, baseline shots, net shots, attacking shots and a unique Bird Eye Challenge die. The game rules also include an achievement progress Wall of Fame. Leave your name in history as you win games and proceed to the next spot...
PocketParks is a set collecting card game featuring all 63 US national parks. The cards feature original photography of each national park by the designer and includes GPS coordinates of the location each photo was taken. each card also has a checkbox that players can mark if they have already visited the park. The goal of the game is to get the most...
The starship is going down. You (and everyone else!) need to find the last working escape pod before it’s too late. You know the ship like the back of your hand, but you also know that most of the pods are either gone or broken. You have to act now or you’ll be going down with the ship. In Pod-X, you try to deduce the secret win condition card, while also...