Players take turns rolling dice and strategically parking (locking) at least one die or combination of dice to score, but don’t get too comfortable because once you park and score, you can risk that score and go for more! Risk versus reward, a little luck, and strategically choosing ways to overcome will ultimately determine how high you can go. The goal...
In Into the Blue, you take on the role of a team of divers who are seeking mysterious treasures hidden underwater, but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches. On a turn, you...
Into the Dead is a competitive game (or can be played cooperatively) of strategy and risk-taking in which players take the roles of survivors and their loyal canine companions to navigate a landscape teeming with hordes of the undead. By gathering supplies, killing zombies, and reaching safety, players show their aptitude for surviving the apocalypse...
Times are tough for ninjas. Smoke bombs are waaaaay more than you'd think, and jobs are scarce - so both you and this other ninja have to take the almost impossible task of breaking into Tomiko, the Dragon Queen's cave and stealing back the Kyorinrin scroll. Into the Dragon's Cave is a custom dice game for 2 players, who'll attempt to make sets and earn 60...
You and two of your close friends are lost in nightmarish woods. You don’t remember how you got here… You will have to survive and desperately search for a way out. All whilst trying to avoid the numerous horrors that lurk in this never ending forest. Into the Outside: Prelude is a Roll & Write mashed with a Choose Your Own Path story. Push your luck...
This is a kind of distillation of my previous hex-and-counter Barbarossa games, onto a standard US wargaming 22x34" mapboard. Refined Disruption mechanics, including a Both Disrupted (BD) result which reminds me of the old Engaged result in some past games. If the Axis player does not want to exchange, he can accept a Disruption result against the defender...
Intrigue and Cabbage is a fun game with a lot of interactions between players. The goal of the game is to gather the best villagers in your castle. The villagers are animals, so make sure to keep an eye on population and don't forget to snatch yourself some guards. Or else, they just might eat all your food supplies or even worse - each other. Intrigues...
In Invader Zim: Doomsday Dice Game, you and up to three of your friends play as either Zim or Gir working for their Almighty Tallest Irkin overlords—or as Dib or Agent Darkbootie working to protect the earth as part of the secretive Swollen Eye network! Draw cards to build a krazy machine to either destroy the earth (yay!) or save it (boo!). Connect...
The Earth was attacked by the aliens and it is in danger! But, if you cooperate with each other, you can save it. Invaders is a cooperative and memory-based game that is played in two phases: the "planning" one where you have to deploy your interceptors based on the aliens that are drawn at every turn the "invasion" one, where you check how well you did in...
In the game of Invaluable, players are directors of competing museums. They buy and sell artifact cards, to amass high scoring collections, or to just get rich. Either approach can win you the game! The order in which players offer artifact cards determines the value of those cards, so players must carefully time their actions. Running out of money at the...
The year is 2450. The players, who represent different universities from around the world, will travel five hundred years back in time to the 20th century, where they will plan and deliver one of the great advances in that century. Each of these advances has some requirements on personnel, materials and funding. During the game players take turns to play...
"The arena of Rome has no mercy for the weak, nor memory for the cowards. Here, gold is bought with the souls of your slaves and immortality is written in the blood of your rivals. Raise your hand, Lanista; your school is ready for ruin or divinity." Age: 10+ winters Duration: 60 minutes of steel and betrayal Factions: 2 to 4 competing Lanistas The Ludus...