In the microgame Jetpack Lhama, players take the role of llamas who want to cross the ruins of an old city by use of jetpacks. But those ruins are cursed, and the llamas have to be careful. Players take turns laying out a track by flipping over cards one by one. Each card contains three symbols and can be placed overlapping the last card in order to reach...
Jingle Bell Roll is a cozy, holiday dice game for 2-6 players, full of festive cheer, quick turns, gift-giving, and delightful combos! Players take turns rolling 7 Christmas dice up to three times, setting aside symbols they want to keep. Dice show festive icons like Milk, Cookies, Stockings, Gifts, and Bells—each with unique scoring rules. After rolling...
Jirafas y Chacales 3 ("Giraffes and Jackals 3") is a fun collaborative game to apply Non-Violent Communication. With giraffes and jackals as protagonists, players must achieve "Collective Growth" and "Group Openness", without drama or impositions, before falling into "Endless Communication" or "Mental Saturation". Does it seem easy to you? It is! It is...
Jogo Exploradores is a board game where the objective is to create exploratory campaigns, each with an initial cost. Players collect numerical cards ranging from 2 to 10, and any campaign that accumulates more than 20 points starts generating profit. Special cards, such as Funding and Great Treasure, are aimed at maximizing this profit. The campaigns begin...
Based of the game show of the same name, Joker Joker Joker is a card based quiz game for the whole family to enjoy. Each turn three category cards are flipped to mimic the game show's giant slot machine. These cards show jokers or numbers corresponding to question categories. Depending on how many times a category shows up in the slot cards, a question of...
A Malaysian-made card game that incorporates strategy and competitive gameplay. Players accumulate trophy cards by winning battles. This addictive and fun game is guaranteed to light up your day. (description at back of box) The game consists of trophy cards which are worth point values, and duel cards, which have duel points and are used to compete for...
In this tactical game with deckbuilding elements, 1-4 players become one of the Jomsvikings - an elite mercenary group capable of accomplishing even the most impossible tasks. You set off to different planets of the Nine Realms to gain glory while figthing anything your employers want you to fight! The game consists of 3 rounds, during which players fight...
Yorsh is a liquor game helping to have a great time in a group. Inside the box there are task and bonus cards. The main principle is as follows: you either complete the task or you drink. Bonuses are for making tasks harder or easier. During the set you will have to propose toastes with difficult words, remember car brands, football players and countiers...
During the Spanish War of Independence in the early 1800s, Napoleon's army occupied the centuries-old Islamic fortress and palace in Granada: the Alhambra. When the French finally withdrew before advancing Spanish and allied forces, the French commander ordered the destruction of the Alhambra with explosives. But one Spanish soldier, José García, despite...
Journey in the Underworld is a solo game and was part of the 2013 Solitaire PnP Contest To Win: You must make your way through nine different locations in Hades, combatting a variety of encountered creatures and, in the final location, fight Thanatos - God of Death, to rescue your beloved. Needed to Play: The 54 game cards divided into separate decks 15-20...
In this board game, you play as a Syrian, Iraqi or Afghan migrant traveling towards Europe. Finding yourself in Istanbul as an undocumented traveler you need to navigate a world of smugglers, police and unscrupulous employers. Piece together the fragments of information you get to plan your own Journey! The objective of the game is to leave Istanbul. The...
Description from the designer: The Joust is a 2-player card game that uses a standard deck of cards along with the two jokers. You will also need pencil and paper or 4d6 [2- white, 1-red and 1-blue] used to track knight advantage and number of lances broken. The design is component ready since it needs only a deck of cards and I will post the rules later...