The Temple of the Holy Family was built for decades. We did it - God's House inspires admiration. Only the stained glass windows are missing. They will appear soon. The dark, Gothic windows will be illuminated with countless colors, and the paintings and inscriptions will remind you of extraordinary events from the Bible. Each stained-glass window will...
A card game in which players aim to get rid of as many creatures as possible or exchange them with an opponent's card. The first player who manages to have five or less points in their cards triggers the last round by announcing "Gloschli". Their cards are now protected and can no longer be claimed by their opponents. After the other players have finished...
Gluons is a nuclear bluffing game for 2 to 4 players, ages 10+ and 15 minutes of gameplay. In Gluons we are nuclear physics researchers experimenting with the transmission of gluons between quarks. Gluons and quarks are elementary particles that make up matter, and each time a player experiences a valid interaction between quarks they receive 1 point. The...
Tucked away in the corner of the tribe’s archives, a dusty tome has been discovered. In it, scholars have come across what had only been legend: a new method of harnessing the power of the glyphs. Why had this tome been hidden away? Unfortunately, the scholars learned the answer to their question much too late, and cursed they ever found the tome… The...
Deep beneath the Swiss Alps is a cave system carved out long ago by Gnomes. The gnomes loaded the caves with treasure, but only for those who weren't too greedy. Venture through the caves, collecting treasure along the way, while negotiating with the gnomes to prove you're worthy to take home what you've collected. The gnomes don't take well to greed and...
Deep within the enchanted forest, your gnome village was flattened after a devastating troll raid. Now, you must race to forge a new home--one strong enough to withstand relentless enemies and stand above the rest. Outwit the trolls, out-build your rivals, and build the legendary town of Gnomeville! Gnomeville is a captivating bag-building game for 1-4...
Go Big is a fast, funny, and deceptively tactical card game where bluffing, timing, and bold plays are key to victory. Each turn, you’ll play a set of 1–3 matching cards face-up to your display, hoping they survive until your next turn, because only then can you bank them for points! But nothing is safe in Go Big. Sets can be wiped out by matching sets of...
A standard research mission goes awry when your crew crash lands on an unknown planet, launching you into a desperate hunt for resources to repair your ship and return home. However, someone amongst your crew may have a different agenda—even you. Are you eager to find a way home or to plant the seeds of a new society on this planet? Will your choices be...
"Go For Broke" is fast-paced dice game where you can risk it all to get rewards and win! Roll as long as you dare to claim first a 20, then a 50, then a 100 and finally a 200 point card. Pick up "insurance" on the way. But watch out - if you roll Go + For + Broke - you're busted and lose your gains in the current round! All players who earn 200 points...
GoGetFish is the fishing game for 2-4 players. GAME OBJECTIVE Each player assumes the role of a skillful fisherman, who came from around the world to compete for the championship in fishing. Whenever your turn comes up, you may move your ship and select one of the following 4 action options: Fishing Collect treasure chest Docking Pass The first player who...
ベビーカーでGO! (Go with the Stroller!) is a simple co-operative card game in which the players are all moms out with their strollers and need to reach the goal. Each turn, the player draws a card, then plays one. A go! card makes the player advance. A trouble card is played in front of any player and blocks that player from advancing. Troubles can be overcome...
In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again. If they ever roll only squirrels on...