Who will seize the title of the most daring pirate? DeckHand is an immersive pirate-themed deck-building card game. Craft your unique deck from a diverse set of 63 cards, each offering distinct effects. The dynamic board state influences your choices as you engage in cunning plays and interactions. Players take turns accumulating gold coins and...
This expansion comprises 12 new Crew cards that can be enlisted to accompany you on your seafaring escapades. Now, during your turn, you can discreetly hire a Crew member. Once revealed, your Crew will offer you one of their special skills every turn. In addition, 5 new base cards have been added for a little extra spice This brings the total to 80 unique...
Decklaration of War: Trench Shock is a World War I themed game where two players deploy troops, weapons, build fortifications, and strategize to defeat their opponent. Victory is reached in one of two ways: by eliminating all the opponent's troops and weapons in No Man's Land. Or destroying all fortifications and soldiers in the opponent's trench. A Round...
After a century of slumber, you awaken to discover your castle in a disgraceful state. This will not do! Vampires are, after all, connoisseurs of the very best that (un)life has to offer... Renovate the most imposing rooms of your lair! Fill the halls with ghoulish servants! Drink a fine wine, pose dramatically on the highest tower, and write dreadful...
A remastering of Yahtzee mechanic with a new twist. Make dice combinations of 5 dice and use them to compete on six game tracks: leap over your opponents, build ramps, and play super combos. Use your cards to influence the dice and make super moves. The final victory points depend on the position on the tracks. In addition to the main competitive mode for...
In Decolar Corp., players take on the role of cadets aiming to reach incredible (and dangerous) destinations across the galaxy. Each round, they must carefully plan their moves by playing F.L.U. cards (the ship's precious fuel) onto the table. Some cards are played face-up, while others are placed face-down, keeping their information hidden from other...
A press-your luck card game with an underground theme. Players play as treasure hunters exploring deep underground, facing monsters such as giant earthworms and lava swimmers, and dangers such as narrow bridges and tunnel collapses. Each turn the active player purchases tool cards with various special abilities. Then they encounter monster and danger cards...
Take a deep breath and dive into the depths of the sea. Collect the seashells that hide white shiny pearls. The longer you stay underwater, the more seashells you can collect. But beware! If you see a shark, you will have to drop all your seashells and swim for your life. On their turn, each player does the following: • Rolls the color dice • Dives into...
In Deep End, you and your team of marine biologists encounter a ravenous alien squid with the power to twist your psyche and pit you against one another as reality distorts. To escape, you must outwit the rest of the crew and rise to the surface before madness consumes you. Deep End is a thrilling, fast-paced shedding card game for 2 to 4 players, ages 8...
Description from the designer: The time is October 1962. The players, representing Kennedy , Khrushchev, and Castro, must try to survive each of the 5 Rounds of the Cuban Missile Crisis while gaining more prestige than your opponents. The game consists of three phases in each of the five Rounds: Decision Phase, Conflict Phase, and Resolution Phase. The US...
The Companions & Catacombs expansion for Defenders of the Realm takes the realm to the next level in regard to questing as heroes can now enter the dangerous dungeon catacombs where great treasure is hidden. Heroes may enhance their combat abilities by obtaining this treasure, but beware; only the bravest and most valiant heroes can gain such hidden and...
You are an elite Dek Diver - a hacker procing illegal ice breaking warez on your black market cyberspace dek to raid megacorp datavaults! Can you make it away with the highest value infotrove before syndicate enforcers and corp goons catch up with you? Each turn you will Dive into cyberspace by rolling two dice - hoping to exploit the fickle cybernetic...