Embark on a mysterious journey of adventure and danger deep into the Cambodian jungle to discover the lost palace of the ancient Khmer empire and its treasures. But beware - the jungle will not give its treasures easy. Can you find the legendary Black Diamond? Or will you open the Potion of Oblivion and forget everything? Oh - just one more thing - you are...
Elephant Gift Exchange is the most fun you can have playing one of the crappiest games there is. You know those lame Christmas gift exchange games you are always plagued with at Christmas parties. We give you a super charged, fast paced version of that crappy game but in a simple 5-minute game with hilarious present cards. Presents range from pop culture...
Players compete to uncover a secret code consisting of three elements, each of which may be one of four colors. They do this by taking actions determined by the roll of three Treehouse dice. Rules for this game were initially released in July 2007 as part of the 3HOUSE booklet; it is played using three complete Treehouse sets. It is unrelated to the...
Black Rabbit Dice are a set of story telling dice to help children and adults tell fun stories and stretch their creativity and brains while encouraging mental growth. The set consists of 16 wooden six-sided dice with different pictures laser etched on all their faces. One in particular is a Black Rabbit, which is where they get their name from. The...
War is in the air. Two feuding nations after a decade of a very fragile truce assemble their armies: Her Majesty Susanna from Thargaton with troops in black uniforms to the west and Cardinal Nicodemus from Vesani with white-robed religious fanatics to the east. Both leaders try to secure the most strategic parts of forty-kilometer-long strip of no man's...
Nine tiles with X's and O's on the faces are placed in a square. A player flips them to his sign in accordance with numbers or jokers, turned from a deck. Continue until a number already flipped shows. Score for three in a row. Flipping all squares to the same symbol scores big. Essentially copied from Sid Sackson's "Gamut of Games", 2nd edition, page 218...
Players explore a castle made up of tiles that are solid on three corners and pivot on the fourth corner, creating a "trapdoor". On your turn you can move as many spaces as you want until you voluntarily stop or fall into one of these trapdoors. The object of the game is to have each of your three knights collect a pair of family portraits that are located...
Backwards...Left...Any Straight Angle...Right...Forward...let's "BLARF" Each player has five pieces with the letters B, L, A, R or F printed on one side and A on the other. On each turn, players roll a six-sided die and move one piece the number of spaces indicated in the direction allowed for that piece, or in any direction if the piece is resting on a...
The smallest memory game ever. There are three discs, each with a different color underneath: blue, yellow or red. You roll a die (blue, blue, yellow, yellow, red, red). You show the disc with this color and put the disc somewhere back on the table. If you choose the wrong one you have lost. Surprisingly someone will make a mistake. Should be played really...