Welcome to Mr. Wacky’s Inventor’s Workshop! Here, the eccentric professor and his team of mice are tinkering with extraordinary inventions—currently, the Crazy Copter, a one-of-a-kind flying machine! But they urgently need some help. Whoever skillfully places the puzzle pieces with a keen eye and a good memory, and moves their mouse the furthest forward...
Deep at the bottom of the ocean lies an old shipwreck. The ship was loaded with a chest full of gold, jewels, and precious stones. Do you want to go on a treasure hunt? Then let’s go! Children take turns turning over puzzle pieces and placing them in the puzzle, if they fit. With each piece placed, they collect gold nuggets. The player with the most gold...
Game has 105 cards, each bearing a picture of some object connected with the Bible or Bible times and in most cases one or more Bible references. Shuffle the cards and deal 10 cards to each player. Each player tries to make books. Three cards of the same class of subjets make up a book. These completed books are placed aside till the end of the game when...
Experience the schemes and skulduggery of life at Medieval court in Game of Blame. Take on one of six roles as a royal advisor and tell the Queen exactly why her Realm is on the brink of catastrophe. Accuse your colleagues, bury your secrets and dodge responsibility as the deck runs down and incriminating evidence mounts. On your turn you play up to 3...
The Game of Catch which was produced in Toronto, Ontario, Canada in th 1970s by the Arrco Playing Card Company. Included in the flap-top box are instructions and information for parents in both English and French. The box is 9.2cm long x 6.cm wide x 1.5cm thick Card backs contain drawings of sea creatures. The front of each of the 32 cards in the deck...
The object of the game is to collect three Police File cards which solve a crime by indicating the crime, location and evidence. The number in the lower right hand corner of each card are added to indicate which of the seven pawns the player must find and bring back to Headquarters to win the game. The game is based on the Dragnet television series. Jack...
This is one of a series of educational games published in the early 20th century by Cincinnati Game Co. They were intended to be used for group play and class exercises in ways that would be fun for children as well as sound in terms of pedagogy. The deck is made up of 56 cards, each featuring a fraction with a denominator between 2 and 12. On 15 of the...
This social card game combines a plethora of different mini games that are simple to learn but will likely lead you to laugh until you cry. Players will take turns drawing a card that contains some form of a mini game. There are no winners for each game, just a sole loser, as life should be. The game will continue until one loser shamefully accrues a...
Cowbo, Astwonot, and pals are stranded on one side of a piece of paper with the burning urge to reach the other side. Can they make it without being shot?! The Game of Get to the Finish Line is a game of stealth, deduction, and trickery for 2-6 players. Your goal is to cross the game board without being caught by other players. Each game starts with every...
From the Game Rules: "A player should have a basic or fundamental knowledge of golf. The object of the game is for a player to advance his "ball" over the golf course in the fewest number of strokes. The "ball" is advanced by [b]correctly[/b] answering questions based on the U.S.G.A. (R) Rules of Golf. The game may be played by 1, 2, 3, or 4 players - age...