Just like the classic game play of Connect 4, but instead of a flat game grid, it is a 5 layer tower - and each layer twists. Players take turns dropping a piece in the tower and then MAY twist any layer exactly one space. By doing so, at least 1 piece typically drops to a different layer adding an extra level of skill to the game. First player to get...
User summary: こねくとこねくと (Connect Connect) is a game based on the lottery mechanic called Ghost Leg ('Amidakuji' in Japan). In this game, you use strings to make connections between face-down cards, trying to reach a high score. The true paths are hidden but you get to see two cards. Can you make the right connections? Designer's summary:...
Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent...
Dive into the world of Conquest: The Last Argument of Kings with the Conquest: Spires vs Hundred Kingdoms – Two Player Starter Set With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the...
Conquest is a tabletop gaming world produced by Para Bellum Wargames. Our flagship, “Conquest: The Last Argument of Kings” is a Mass Battle game and under its umbrella you will find our entire range of miniatures. Its sister system, “Conquest: First Blood”, is a skirmish game, played with the same minis and offering fast-paced combats. Both systems come...
Following the sweeping reforms of Charles Armatellum at the onset of his conquests, the ceremony of dubbing can only be performed by an Imperial noble of at least the rank of Margrave or Count Palatine. The anointment, moreover, can only take place after a battle in which the prospective knight has blooded his blade. These mandates were established to...
Conquest Companion is a hardcover rulebook which compiles all the most up to date rulings and clarifications made by the Para Bellum team on the core rules and army lists. In addition, it contains the new Character expansion rules, allowing players to customize their Characters with all new retinues, skills, and items. The Companion also has 304 pages...
Conquest – the Last Argument of Kings is a mass battle wargame produced Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does...
Regiment expansion set containing 12 plastic 38mm scale miniatures. Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the...
"Control Tower" is a family boardgame about the management of the planes in an airport. The players are air controllers who must land and take off the planes and distribute those planes in the diferent areas of the airport like repair/maintenance garage or refuelling to satisfice their requeriments. The game has three phases. Twice of them are played...
From the publisher: Created by Franklin Wright, the winner of University Games' National Young Game Inventors Contest, Conveyor Belt is a game of strategy where the only thing that changes faster than the lead is the direction you're moving! Players move pawns along the conveyor belts and play special Belt cards to flip the arrows or even move the finish...