Mr. Richter is a children's game that has a head without features. On players turn, they start the timer, draw a card and quickly try to put the correct features on the face that match the face on the card. If they get all the features on, they can press the button & stop the timer. If they do not, the face explodes, releasing all the features. The game...
Dive into the world of math like never before with the new and improved Multimania! This latest version of the beloved multiplication board game brings a whole new level of fun, learning, and quality to your fingertips. Ideal for kids aged 6+, Multimania transforms number crunching into an epic adventure where speed, strategy, and smarts lead to victory....
Each player secretly draws one out of five house colors. One of the remaining house colors is placed in the center of the 5x5 grid of the game board. Each player has six windows. Five of them show the corresponding five house colors and one of them shows a compass rose. In their turn the player places their die on one of the windows to perform that action....
Detective Boso has been murdered! Suspicious falls on some of the main characters of his previous investigations. Every player will have to gather as much clues as he can to solve the riddle and bring the suspected to the trial: you choose randomly the color of your suspect and noone knows it. Every players receive four cards with three cubes random...
The Big Heist expansion for Museum Rush adds a host of exciting new elements to the game. There are 3 new Thieves to choose from, special Events and Plot Twist cards, more rooms, and Staff Only tiles that help you get around the museum (unless you get locked in!), There are also enough extra cards to play Museum Rush with up to 6 players. Finally, you can...
A royal duel for 2, a stylish medieval card game notable for hidden-variable win conditions, making each play both surprising and strategic. Duel your opponents supporters to dust, convert them to your own side, or buy your way to victory. Players compete to recruit allies from one of three draw decks, at the bottom of each being a special ally with game...
MYnd Kraft is a card game inspired by basic programming concepts. There are two types of cards in the deck – Action Cards and Number Cards. Action cards present problems, based on programming concepts, which need to be solved using Number Cards and players score points for solving Action Cards. The goal is to score the highest number of points in order to...
Created with love for openness and simplicity going along with a strong theme... Myraclia is a strategy game to be enjoyed on many occasions with many different people... Rudy Priecinsky, Designer of Myraclia - - - Planet Myraclia. Deserted and inhospitable. Wildly controlled by the elements. Life has no place here... But you came! With your divine powers....
Not all parts of Myraclia are life welcoming... there are some deep dark voids you rather don't want to be close to... they do not allow you to shape Myraclia according to your visions ...so it is much better if they stand in the path of your opponents. - - - RULES - - - CONTENT: 3 Darkness Tiles SETUP: After the setup (pages 6-8), mix Darkness Tiles with...
Eternal powers...waiting on Myraclia...hidden from the eyes of the mighty...but generously revealed to those who appear feeble - - - RULES - - - CONTENT: 16 double-sided Eternity Tokens SETUP: Just place all Eternity tokens back-side up next to the scoring board. RULES: At the end of each round (except the last round), the last player on the scoreboard (in...
For those who stumble into the Cave of Djinns, there is only one way out. Should you fail to solve the djinns’ riddles, you will surely suffer their wrath. Cave of Djinns is a solo-only 6-card expansion to the Mysticana deck. In this evolving puzzle, the player must solve the djinns’ riddles through careful card placement. Each of the 6 double-sided djinns...
Four individuals wake up in a run down room in an abandoned apartment building. Their memories have been wiped clean, with not even a recollection of their own identity. They do however possess a strange ability to sense each others thoughts. It quickly becomes clear that they have been deposited in that particular place, and time, to accomplish a task on...