BLASTER: Vol. 4 includes two exclusive standalone games, and three expansions. Last Days: Legends Official Expansion for Last Days Rules for including The Luchador, The Mechanic, and the Waitress in your games of Last Days. These rules are compatible with the modern game setting and both the core Rulebook and Seasons Supplements. Keep an eye out for new...
The Last Drifters These rules are meant for any small scale cars made by any manufacturer (as long as both forces are of a similar scale). The vehicles used as examples in these rules are cheap converted children's cars that you can find in most toy shops, and the games are aimed at using around two to three vehicles per side for a normal game of maybe an...
The Great War, World War, War to End all Wars, the only true name it has is the Last War, for now remains not enough people to fight another. The War ended not with a bang but a cough and splutter. The disease that took hold spread far and wide. Few survived the fever and filth. With so few humans left those that dwelled in the night took up the arms of...
Northern England in the late 4th century was not a good place to be a Roman, you must escort a supply convoy while fending of attacks from Pictish warriors. A solo game ideal for 28mm figures but any scale will do as long as the figures are individually based. Easy to learn but with enough variables to make it still interesting and challenging after...
Le Blockhaus easy D-day landing ! Miniature wargame rules for the 6th June 1944 US and Brits landings with 20mm (1/72) minis. The goal is, for the Allies to capture the blockhaus as fast as possible, for the German player to delay as long as possible. It is recommended to change sides after each game. Sequence of play: Post deployment the order is as...
Le Blockhaus 2 is an expansion for Le Blockhaus. It is a miniature (20mm - 1/72) skirmish wargame rules for D-Day. It introduces an updated sequence of play as well as Hobart's Funnies and other special rules. Sequence of play: Post deployment the order is as follow: Allied movement phase Support landing crafts fire phase (1st turn only) German movement...
Il était une fois la Légion uses and adapts the rules of Le dernier des Mohicans(a copy is needed) to simulate skimish miniature wargame in the North African Desert between the French Foreign Legion and Arabic warriors (Bedouin, Tuareg...). for 15-25mm 1/72 minis Sequence of play: Fire phase Movement phase (inc. charges moves) Reloading phase - for arty...
Miniature wargame rules for Corps level Napoleonic games. From the TooFatLardies website: Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and maneuver by brigade, regiment or battalion. Avoiding the...
"La Grande Armêe: Napoleonic Warfare at Divisional Level 1800 - 1815" is a set of miniatures wargame rules designed for full army engagements between the French and Allied forces of the Napoleonic period. Armies are subdivided into Corps, with the Corp Commander giving orders to elements of Brigade or Divisional size for cavalry and elements of Divisional...
Le Kriegspiel Napoléon is a miniatures simulation of combats during the French First Empire, at the Grand Tactical level. Sequence of play is semi-alternate: player A moves while player B can do limited reactions Brigade / Division level distance unit or hexagon = 150 m turn= 20 min Miniatures: 6 to 28mm Compatible with other rules basing standards Army...
Brace yourselves! Le Temps des Braves plunges you into the heart of the epic battles of the Napoleonic and American Civil Wars! Forget complex rules and endless games. Le Temps des Braves offers a skirmish game experience that is simple, intuitive, and incredibly dynamic. Take command of a team of 13 brave soldiers and engage in thrilling skirmishes where...