Cohorts is a wargame system to land battles in Imperial Rome on 6mm to 20mm scale. The basic fighting unit is a Century (Rome) and a Unit (Gauls, Germans, and Britons). These are grouped into Cohorts and Bands. Turns are performed by alternate activation. Basic unit types are: infantry, cavalry, artillery (Scorpion), and special units (Nobles, Skirmishers...
Fully revised 4th Edition of COLD WAR3! Includes: Rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical battlefield. Recovering and repairing 'knocked out' vehicles; building bridges, defenses, trenches and...
Cold War Combat is a miniature wargame based around the Cold War. The initial entry in the series, Cold War Combat: ACM focuses on fighter jet combat. The game features a streamlined ruleset that makes it easy for beginners to pick up and play, with additional advanced rules that can be applied to add layers of depth to the game. —description from the...
ColdWar: 1983 is a set of skirmish wargame rules for section and platoon level battles between NATO and Warsaw Pact troops using 28mm scale miniatures and including the odd AFV (this is not the set of rules to fight the Battle of Fulda Gap!). The rules can also be used for post-apocalyptic games where the Third World War has entered a stalemate period...
Fast-paced, personalized combat during the heyday of colonial empires. Relive the Zulu assault at Rorke's Drift, the Charge of the 21st Lancers at Omdurman (with young Winston Churchill at your right), and many other exciting colonial battles. Games represent the critical point in one sector of a general engagement, or a clash between small parties of...
Colonialism to Revolution rules are designed to provide a simple but thematic games from the start of the Franco Prussian War (1870) till the Italian colonial wars in Libya (1927). The rules provide an interactive game that keeps the players engaged through a turn sequence. The playing space uses a grid/hex format, but players can easily adapt to a more...
Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company. CAC is more of a simulation than a game. CAC was created as a tool for gamers, historians and the military to simulate and study small unit combat -- and to have fun. Command a platoon up to a company Geared for 15mm, but can...
Combat Team Command is a set of miniature wargame rules that allow players to take on the role of a battlegroup commander in charge of a combined arms force using small scale miniatures such as 1/300, 1/285, 10mm or 15mm. The rules provided in this book deal primarily with the cold war period, notably a hypothetical third world war during the 1980s. The...
Combat is a set of wargame rules for World War II, inspired by several other rules such as Rapid Fire, Bolt Action, and Flames of War. The main objective is to provide an easy-to-learn regulation, but don’t forget the realism and historical accuracy. Main features: 1 - Rules developed for different scales, from 6mm to 20mm, at Squad level. 2 - Valorization...
A set of simple, fast, & furious World War II combat rules with features like: Minefields, Weather, Commanders, Snipers, Engineers, Paratroopers, Commandos, National Abilities, Flamethrowers, Mortars, Artillery, Tanks, Aircraft and more. Multiple foot figures per base. Vehicles require no basing. D6 based system gameplay. IGOUGO turn sequence. Four...
Come out Fighting is a miniatures game rulebook about squads and tanks in World War Two. The introductory game presents nine step-by-step learning scenarios based on the real exploits of the 761st Armored, a pioneering African-American tank battalion. The advanced game offers comprehensive rules for all the major forces in the war, using 15mm figures and...