A courageous group of Partisan fighters resists the German occupiers, gathering information, forming plans and launching night-time raids on the enemy. The 02 Hundred Hours: Partisan Resistance Cell expansion contains new models and forty unique cards that add plan cards to the game, allowing the partisan player to choose special tricks and stratagems...
Intrepid members of the LRDG and SAS travel hundreds of miles through the deserts of North Africa, braving sandstorms and extreme temperatures to raid German airfields. The 02 Hundred Hours: Desert Raid adds two opposing forces ready for night raids in the desert, plus the new weather events. Now you'll battle the elements as well as the enemy! The...
As the Allied armies advance through France, elite German paratroopers -- the Fallshirmjäger -- drop behind the lines to launch a surprise night time raid on a British Army headquarters. This expansion adds two opposing forces, turning the tables so the plucky Brits become the defenders and the Germans are on the attack! Introducing rules for airborne...
The Hedge Knight is a single Doom Warrior expansion for 1490 Doom. He was originally a stretch goal for the 1490 Doom Kickstarter campaign. He is a crossover piece from the universe of the napoleonic world of Turnip 28. Hedge Knight Unhorsed and unworthy, yet stumbling from the root-choked wastes of a distant land called Cist. The Hedge Knight is always...
Battle Chronicle: The Retreat from Moscow is a narrative skirmish wargame set during the catastrophic 1812 retreat from French invasion of Russia. But this is not a game of grand tactics or glittering battlefield manoeuvres. Each model represents a single soldier—wounded, exhausted, and fighting not just the enemy, but starvation, frostbite, and collapsing...
Miniatures rules for multi-corps battles with 6mm, 10mm or 15mm figures. Designed for fast, accurate resolution of battles: several divisions to multiple corps per side. Streamlined turn sequence; simple, proven command and control system; straightforward resolution (three tables). Armies compatible with "1870" rules Also includes rules for 1864 - the...
The game concept found in the rules: "Your transport firm is approached by Santa Claus as a candidate for a major yearly contract. On Christmas Eve he personally delivers to all households, but he needs others to prepare local depots from which to take the gifts. Right now, these gifts are in the central depot for the country and you must get them to the...
The Land rules contain comprehensive standing orders for each troop type and battle orders assigned to each commander. Dependent upon the circumstances encountered during a game these force players and units to act historically. The casualty system uses HIT dice which translate immediately into battlefield and campaign casualties. After battle pursuits and...
The Great War is usually portrayed and imagined with the blasted landscapes of the static, trench warfare that emerged late in 1914 and persisted far into the conflict. However, while it is fair to recognize that much of WWI was characterized by this stalemate, it is also fair to point out that the early and later parts of the war were witness to...
1918 is an alternating-activation historical tabletop wargame where players refight the battles of the last year of the First World War using miniatures. A typical game uses around 30-60 miniatures on each side and lasts 2-3 hours. The game focuses on combined arms (i.e. infantry, cavalry, tanks, artillery and aircraft working together) and the command...