Enter a Dark Fantasy where Perdition is overrun by demonic WitchBorn returned from the dead. WitchBorn tear their brothers and sisters apart with an insatiable blood lust. You number among a few roaming bands of survivors—maybe all that is left of your kind! Build your own war clan of eight survivors to recover lost cargo in WitchBorn infested plains....
Enter the Grimdark Fantasy Campaign Where Miniatures Meet Roleplaying For 2-6 players or, try solo play Ever-changing stories are told by unique web apps for phone, tablet, laptop, or PC For the first time, Daughters of Twilight are included! The stunning, double-sided battlemap for Enter Perdition and The Pit folds right into the box Double-sided...
Field of Screams is a cooperative adventure for 2-6 players where speaking might get you killed! Assemble a posse to bring a wanted outlaw back to Asylum for justice. Catching the outlaw is the easy part. Crossing a wyvern-infested plain may prove impossible. It’s mating season. And wyvern males want to bring meaty morsels about the size of your posse...
The Witcher: No Man’s Land is a thrilling miniature skirmish game set in the brutal and mysterious world of The Witcher, drawing from both CD PROJEKT S.A.’s acclaimed video game series and Andrzej Sapkowski’s legendary books. Officially licensed and rich with lore, the game plunges players into gritty battles across the war-torn lands of the Continent...
Witchfinder General: Days of Revelation is set during the period of the 17th Century leading up to the English Civil Wars. Courageous Witchfinders battle against the many vile abominations that plague a once green and pleasant land. Clandestine vampire factions, aided by their loyal Guardsmen of Blind Obedience, secretly strive to gain ultimate power over...
A set of wargaming rules for fighting large battles set during the American Civil War. From the First Bull Run to Appomattox Court House, enter one of the defining conflicts of American history. With shot, shell, and sabre, guide the armies of the Blue and the Grey through this first modern war to determine the fate of a nation. With Hot Lead and Cold...
I describe these rules as simple not to dismiss the history behind them but because they are designed as a flexible, relaxing, hopefully occasionally exciting, game which favours imagination rather than as an exercise or study or teaching aid. —description from the designer SEQUENCE of PLAY: Card Activation or Initiative (using dice) a card activates a...
With Match and Flint are fast play wargames rules for the European wars of the early 18th century. The actual meat of these rules are only five pages long and are intended for a smooth, straightforward and fast paced battle. However it is intended that critical decisions are required throughout, either with a surfeit of command points or through the lack...
With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer is a book that contains Wesencraft's 16th and 17th Century Wargaming rules plus Twenty-eight scenarios from the English Civil War. The English Civil War is not a satisfactory name as it started in Scotland and spread to Ireland before reaching England. This classic book arms...
With Sword and Shield is a miniatures game of mass combat, set in any world you wish to imagine! Field armies composed of unruly hordes, stalwart men-at-arms, thundering cavalry, fantastic creatures, gigantic constructs, great war engines, powerful wizards, iconic heroes and brave leaders in an attempt to crush your opponents on the field of battle. The...
The latest release in the Real Time Wargame series of miniatures rules. This set covers the American War of Independence, and includes both Campaign & Battlefield Rules. As before, the rules are designed for 10mm figures, but can be used happily with 15mm or larger. The battlefield system uses an unusual point to point movement system, and fate cards. In...