TUSC: The Universal Skirmish Combat Engine is a modular, setting agnostic skirmish wargame designed to allow you to create custom stat lines for any models you may desire. It is the debut title of indie tabletop games studio Sword & Board Games, and includes a supplement for playing games in Sword & Board Games' in-house sci-fi setting Tetrarchy to show...
'With Fire and Sword' is a supplement to the Twilight of Divine Right rules and need to be read in conjunction with these rules. It includes the rules, amendments and additions to fight the battle and wars in Eastern Europe in this era. The players can field Polish-Lithuanian, Russian, Swedish, Cossack, Crimean Khanate (Tatar), Ottoman and other smaller...
Fast play miniatures wargames rules for the Dark Age (AD 410-1054) British islands. Like the other games in the "Twilight" family, close combat and shooting are folded into the morale rules: the effect of being shot at or attacked in melee is simply to check morale. Units that fail too many morale checks rout and are removed. As is appropriate for the...
The Twilight of the Confederacy rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures. The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some brigade or division commander controlling a few battalions or...
The Twilight of the Emperor rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures. The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some brigade or division commander controlling a few battalions or...
The Twilight of the Soldier Kings rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures in the era of Fredereick the Great (1730 to 1770). The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some colonel...
Second scenario book for the Twilight of the Soldier Kings rules contains 14 scenarios previously published as PDFs only. Contains rules for Regimental Scale battles. Scenarios included are: Bassignana, 1745; Fontenoy,1745; Piacenza, 1745; Rocoux, 1746; Lobositz, 1756; Reichenberg, 1757; Hastenbeck, 1757; Gross-Jagersdorf, 1757; Moys, 1757; Bergen, 1759;...
These are designed to be an extremely, stripped down set of fast play rules for the period of the Great Northern War and the War of the Spanish Succession. The emphasis is on unit morale and cohesion rather than casualty generation. While this is an ideal that many rule sets acknowledge, these rules actually collapse both missile and close combat into the...
The second scenario booklet featuring battles from the Great Northern War (1700-21) and the Ottoman wars of the period is also available. It features the following scenarios Ottoman Wars Scenarios Parkany, 1683 Pruth, 1711 Peterwardein, 1716 Great Northern War (1700-21) Scenarios Narva, 1700 Crossing the Duna/Riga, 1701 Kliszow, 1702 Holowczyn, 1708...
From the publisher: Twisted is an immersive new tabletop skirmish game for 2 or more players, with a world-class range of 32mm miniatures representing your characters. Set in an uniquely interesting steampunk universe, Twisted’s absorbing gameplay and linked story-driven missions create a real emotional connection between you and your characters on the...
5mm Wargame Rules. 1700-1900 These rules are designed for 5mm figures and cover the period approximately 1700 to 1900, which is generally called the Horse and Musket period. The type of game created is definitely of a wargame style as opposed to a board game style. The scales for the game are 1mm = 1m, 1 figure = 20 men and 1 gun = 2 guns. Time scale is...