A ready to play scenario based on the battle of Latakia, the first ever guided missile engagement in modern naval warfare. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A description...
Shipyard - WW2 Ship Design & Combat A simple and effective ship design system is coupled with a more granular combat system, allowing you to quickly build a fleet before a game, then test it out in battle. Shipyard is designed for miniatures of around 1/3000 scale, although 1/1200 would work just as well. The game is designed for 2 or more players, on a...
It is late in the 19th century. Slowly but surely Americans have been expanding westward across the continent. Spurred on by promises of fortune, freedom and territory Americans from all walks of life set out for the untamed lands west of the Mississippi River. This rapid expansion brings with it camps, towns and cities, some popping up overnight and...
Shoot People in Space is a set of rules for science fiction skirmish battles. It is aimed at being dramatic, exciting and occasionally over the top game of battle and space adventure. It is not meant to be a hardcore military game and the results are not meant to be particularly realistic. -description from rulebook Battles are fought in phases with...
In this tabletop adventure you take over a gang of up to 8 cowboys or other western characters and compete against your fellow players in Dingstown. You can equip your heroes with their own character traits that make them unique in the game. The game with German-language rules is not only suitable for skirmishes in the Wild West, but also on all other...
Set in a time when ancient clans and legendary warriors navigate a brutal path of loyalty and honor, Shoshin: The Path of Ascension not only immerses players in the tumultuous lives of Japan’s iconic warrior classes but also explores the mythical elements of the times. From disciplined samurai to mystical yokai, each figure in this realm is bound by fate...
Shot&Spin! is a Print & Play golf game designed for solo or group players, bringing the challenge and strategy of golf right to a printed sheet. Utilizing a unique combination of simple physical components such as a pencil, a stopwatch, a ruler and a paperclip players navigate through various game maps representing golf holes, each with its unique...
Shot, Steel & Stone is an easy-to-learn set of horse and musket era rules that first appeared in the author's best-selling book THE WARGAMING COMPENDIUM (Pen & Sword, 2013). They are suitable for playing battlegames set in the era from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the...
Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simulating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players...
Shroudfall is a tabletop game that is focused on providing an exciting skirmish level battle experience for two players. The game is balanced with a competitive spirit in mind, but the core rules are still incredibly easy to pick up. Over five game rounds you will take control of warbands that compete for land, strategic objectives and most of...
Sides of Steel III: pre-Dreadnought Fast Play Naval Rules Naval Warfare during the age of the pre-Dreadnought Battleship Era 1881-1906. Realistic movement rules without hexes. Combat cards, speed scales, torpedo wakes turning circles, smoke templates and damage cards provided. Sides of Steel III has data for over 220 classes of ships of 18 navies....
Sigma Omega is two games in one: a tactical space combat system and an associated campaign system. The tactical game uses three-dimensional Newtonian mechanics - every turn, each ship gets an acceleration on each axis which is added to the previous velocity. There are acceleration and maneuvering limits. Fighters are given the ability to alter facing...