The do gooders had largely put an end to big game hunting this was a problem until with a total disregard for the laws of physics someone created a way to shrink people to one inch in height and the sport of small game hunting was born. Pick a few hunters and prepare to face whatever the average garden can throw at you, all you need is a handfull of 28mm...
This expansion added the larger Falx and a Wasp ships into your games of Snap Ships Tactics. 97 building pieces expand the building options, along with 30 Chassis and AI Cards, 28 Part cards, and 2 Building Instruction books. The Falx and Wasp chassis cards are 5 Build Point ships and can carry 8 parts - a larger class than the ships included in the...
SNAPPY NAPPY by Russ Lockwood: Simple, subtle & ultrafast Napoleonic Rules for 2 to 20 players. Simple, yet subtle, rules for multi-corps actions. Step by step introduction for those new to Napoleonic wargaming. Morale based (no figure removal) for fog of war. 1 vol, 60 pgs. 2009 HOPEWELL, OMM PUBLISHING SNAPPY NAPPY is designed for running any Napoleonic...
Snorkers is a set of miniature wargames rules focussing on actions between smaller ships (light cruisers and destroyers) during WW2. It features a turn structure that stresses the friction of naval battles, a force morale system, a quick mechanism for resolving gunfire and a unique torpedo system. It also includes rules for air attacks and off-table...
So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios...
In spite of the darkness, the SOF Warrior’s NODs enabled him to see a lone sentry armed with an AK-47 sitting approximately 75 meters away. Suddenly, the man stood up and the SOF operative froze in place. He cursed under his breath as he realized something must have betrayed his presence. Although, he was certain he had not been spotted, the man began to...
Sol Braynïa is a fantasy skirmish game from the creators of Mars: Code Aurora. It is generic and can be played with any range of miniatures, offering rules that can be adapted to your collection. With bands of 8 to 15 miniatures per player, a simple and tactical action resolution system, and a mission generator that ensures each game is different, Sol...
Solar Fleet Skirmish is a simple ruleset to get you playing a fleet-based spaceship skirmish game in a matter of minutes. While the rules are quite simple, they allow for a surprising amount of depth and replayability. For fans of Star Trek, Battlefleet Gothic, Battlestar Galactica, or any kind of naval fleet game. SFS allows you to develop a fleet with...
Solar Scourge is a free two or more players sci-fi wargame designed to be simple to play yet strategically challenging. The game is designed to use 6 mm miniatures. Set two hundred years in the future. After a disastrous first contact with the Skyilth the Human Hegemony is desperately trying to defend its remaining contacts from waves of constant attacks....
Soldat is a set of rules for simulating squad level infantry combat during the early and mid Twentieth Century. The rules concentrate on the World Wars, but can also be used for Korea, Indochina and the early Arab-Israeli wars. Unlike the great majority of wargame rules for this period, Soldat concentrates on the role of the infantryman. Combat in both...
Soldier of the Queen was designed as a fast moving set of rules for Colonial-era battles. Separate tables were created to differentiate between specific combatants in different geographical regions. Tables are included for the Anglo-Zulu War, Sudan, India, the Boxer Rebellion and the Boer wars. SotQ includes rules for movement, infantry and artillery...