These rules are intended for very quick, deadly battles fought between WW2 Schnellboote, MTBs, MGBs and other craft of the “Mosquito Fleets”. They have been designed to be played on a wargamer’s standard 8x6 or 6x4 foot table and hence missile ranges have been heavily compressed. The current rules cover coastal forces boats, small surface ships (up to...
Schwere Kompanie are detailed Tactical scale rules at Company level. The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play. All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set...
An accident on an orbital research station causes the release of lots of dangerous creatures you must gets a group of security guards and scientists to the escape pods. Sci-Fi Escape is a solo game with plenty of random events to keep the game different every time it is played. Ideal for 28mm figures but could easily be played with other figure scales....
Rescue a scientist from a disintegrating space station while fending off assorted nasty animals. This is a follow on to several previous games (Sci-Fi Escape: A Solo Game, Sci-Fi Return: A Solo Game) but can be played as a stand alone game. Ideal for 28mm figures but any size will do as long as they are individually based. Turn Sequence: Activate your...
In Sci-Fi Return, you must enter a damaged space station and recover some information. The station is in danger of falling apart and various dangerous creatures have escaped and are roaming the facility. This is a sequel to Sci-Fi Escape but is a stand alone game you don't need anything else to play it. Ideal for 28mm figures but you can use whatever comes...
Set in the Dark Ages you command a small force of Scots raiding across the border into the lands of the Anglo-Saxons, the game is played over two scenarios the raid itself and the escape as you try to outrun the pursuing Anglo-Saxon forces. Ideal for 28mm figures but can be played in any scale as long as the figures are individually based. Simple to play...
Scream Aim Fire is a set of miniatures wargame rules for the Second World War. Before play, a deck is created with a card for each vehicle or squad of infantry. In each turn, cards are drawn, one at a time, to determine which unit attempts to activate next. A unit that fails to active has to take a shock and awe test to avoid being eliminated! A unit that...
Days of the Conqueror is a mass-battle miniatures game for the period of William the Conqueror (11th century). Units are composed of a number of stands of miniatures. Units are rated by a die (D4, D6, D8, or D10) in each attribute: Discipline, Morale, Attack, and Armor. Each unit must make a Discipline Test (with results of either Rash, Simple, or...
This is a full game covering Naval and Coastal Warfare in the age of the Pre-dreadnought. The game includes everything necessary to play. All you will need is access to a colour printer, A4 Label Paper and some card. The portrays conflict in a group of contested islands located between two nations. Units provided include: Pre-dreadnought Battleships...