The fourth major data book for the Mein Panzer Core Rule System ... The Korean War Data Book. Covering an astounding 19 nationalities, you will find over a thousand entries of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and...
Welcome to the another major supplement for the Mein Panzer Core Rule System ... the Spanish Civil War Data Book. Covering extensively the Nationalists and Republicans, their Italian, German, and Russian allies are detailed as well. Within you will find equipment, scenarios, TO&E, troop types, and special rules covering the entire conflict. The heart of...
Welcome to the first major supplement for the Mein Panzer Core Rule System ... the World War I Data Book. Covering an astounding 21 nationalities, you will find several thousand pieces of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support...
Within the pages of the World War II Secret Weapons Data Book you'll find stats for over 500 vehicles, over 600 aircraft, and nearly 60 missiles. Each entry represents a piece of equipment that was never made, at least not beyond a prototype. Drawing board tanks, secret weapons, and even a few fakes tossed in for fun. Mein Panzer is a flexible and...
A game specifically designed for young wargamers! It is just a 4 page book. Incorporating three levels of play, Mein Panzer Junior can be played by children as young as 5 years old, or upwards of 12 years old or more. Level One introduces youngsters to the basic fundamentals of wargaming, using only a single d6 per player and a common 6" or 12" ruler....
Rush to Victory are 28mm Wargame rules for North Africa. This is a Campaign system. The actual game rules are based on the Memoir'44 boardgame. You will need a copy of the boardgame in order to play. These rules enables you to take the boardgame to the tabletop. Rush to Victory is a campaign system that enables 2 players or 2 teams of players to play a...
Men Under Fire is a one-to-one scale miniatures wargame, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical wargame, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command...
Publisher Description Mercenaries, Dogs of War, a role-playing or miniatures game of late 20th century mercenaries. Rules include complete weapons lists, character generation, scenarios, maps, floor plans, which are excellent with or without a GM. User Summary A military-themed RPG co-authored by Carl Smith (of TSR and Pacesetter fame) and Jim McHone. This...
With only a couple sprues worth of minis, you can play out the adventures of Robin Hood and his Merry Men vs The Sheriff of Nottingham and his soldiers. Merry Men uses a simple d6 system - roll a target number to hit, target rolls likewise to defend. Also; Alternating activation (no waiting around for phases to be done). Game book includes a list of where...
Mers-el-Kebir, 1940 is a solitaire game based on the Royal Navy's attack on part of the French fleet along the coast of North Africa, at Mers-el-Kebir, in 1940. The game is among that rare lot of simulations that may be played equally well by two-players or solitaire, and if solitaire, by either side. The game uses the Advanced Salvo! system to handle WW2...
The MEST Narrative miniatures rules system is designed to be a flexible light-weight set of features that can work with numerous genres such as Swords & Sandals, Medieval, Swashbuckler, Wild West, Horror, Victorian Adventure, Pulp Heroes, Modern Battles, Future War, Sci-Fi, or Superheroes. With these rules two or more players can simulate the last exciting...