Afrika (German for: "Africa") was invented on March 2, 2004, by Ralf Gering in Germany. The game was added to Super Duper Games on November 2, 2006. This modern mancala game has several unusual features: 2x8 board capturing is compulsory capturing is considered a complete move capturing occurs when you have an empty hole Afrika has a distinctive...
The Afro-Celt Mancala System is an abstract strategy game for Stonehenge: An Anthology Board Game, plus a few variants. As the name suggests, the game draws from the Kalah tradition, and certainly is a member of the Greater Mancala Family of Games. In the basic game, each player attempts to bear her discs off the outer ring of Stonehenge as quickly as...
AGON (Ancient Games Of Nations) 24 traditional board games in a playable book. The collection features 24 old abstract strategy games from all over the world, such as ancient Egypt and Mesopotamia, Africa, the Far East, North- and Central America, and Europe. Pierrot, the author, wanted to make his book playable, therefore it was designed to provide large...
An alternative past creates a fascinating destiny. Manage the future of an ancestral people, determining those who take the leadership and who work together on a daily basis for the good of everyone. With the manipulation of energies in a mancala, it changes so that players create powerful combinations, face each other and accumulate points in search of...
From Mancala World: Alemungula is a mancala game played by the Wetawit (formerly spelled Wetaweat) in Ethiopia, around the towns of Asosa and Beni Sangul, towards the Sudan border. Wetawit is an ethnic group in Ethiopia and Sudan. They speak Berta, a Nilo-Saharan language. The population of this group is about 248,000. The game is played mainly by...
It is time to awaken the Ancients from their hibernation! As Warden of the Grove, your duty is to perform awakening rituals on the slumbering Ancients. Each awakening ritual is uniquely attuned to a specific Ancient, drawing its power from a combination of limited Wildseeds. Once awakened, some Ancients may need to consume seeds for nourishment. Plan...
The peaceful grove has become a bit more lively! Troublesome Blightbloom flowers have begun to sprout, making it trickier to perform awakening rituals. Curious Seed Stalkers scuttle about, looking for seeds to snatch. Prickly Thornweavers have settled in, blocking paths with their thorny spines and making it harder to collect seeds. Fortunately, a loyal...
Syluna, the Moon Goddess, empowers the Wildseeds with her magic, and the strength of her Blessing depends on how much of her Favor you have gained from your Offerings. The Awaken The Ancients: Syluna's Blessing is an expansion that completely reverses the strategy of avoiding seed removal! The faster you remove seeds from the Grove, the more Syluna's Favor...
Ayoayo is a Nigerian mancala game, which is played by the Yoruba. It should not be confused with Oware, which is also sometimes called "Ayoayo" when played in Nigeria. Related games are Andada in Eritrea and Endodoi in Tanzania. Ayoayo is played on a board of two rows, each consisting of six round pits that have a large store at either end. Each pit...
This is a modern Manqala game with two rows of four pits each. Players start with 4 seeds in each pit and own the pits on the player's side of the board but this is one of the rare manqala games in which pieces are distinguishable, i.e., one player starts with white seeds and the other black. Sowing is anticlockwise starting in the pit adjacent to the...
Bao is an abstract strategy game from East Africa, especially Zanzibar and mainland Tanzania. It is generally reckoned to be the most complicated of the Mancala family games that are played in many parts of Africa. On a Bao board each player has two rows of 8 holes, into which counters (seeds) are placed. Moves are made by taking more than one seed and...
Bao Arabica is a modern Kalah game, although for marketing reasons it got an exotic name. The game can be played by 2, 3 or even 4 players, which is rather unusual for Mancala. Moves can be made in either direction, clockwise or counterclockwise. In the two-person variant, each player controls two separate camps, one on each side of the board. The inventor...