A mancala game. From http://mancala.wikia.com/wiki/Selus: "Selus is a generic name given to mancala games which are played on three-row boards. Apparently, the word derived from Geez selus which means "three". [NB: This makes sense since Ge'ez is an Afro-Asiatic language and this is then cognate with Hebrew shelosh.] In 1972, Richard Pankhurst wrote an...
In SENH4 (code), players take on the role of hackers competing to be the first to unlock one of the codes in a digital matrix. Using colored code blocks, each player tries to recreate password patterns that are revealed and hidden in the matrix every moment to win the game. The Game in Three Steps: Implant Secret Code Blocks in the Matrix: Start the duel...
Songo Ewondo, often just called Songo, is played by the Ekang (also known as "Fang" or "Pangwe") in Cameroon, Equatorial Guinea, Gabon and the northwest corner of the D. R. of the Congo. It is one of the most popular mancala games. Songo is known for its rich orature of funny stories, which were recorded by the German anthropologist Günter Tessmann (1884 -...
Hook:“Mancala” meets secret goal/set collecting farming game for 2-4 players. SOW is a challenging gardening game in which players redistribute seeds and flowers in the garden in order to pick the bouquet that will reward the most points at the end of the game. Each turn, a player must redistribute a row in the garden, then takes any applicable actions. If...
Board; The board is four concentric circle with 16 space each (aka a Byzantine Chessboard). Setup: The 32 Black and 32 white pieces are alternated like a circular checkerboard. Rules: This game is a two player abstract strategy game in the Mancala family. As players sow their pieces, the board position "erodes" and leaves the players fewer and fewer...
A mancala-like game with victory points awarded to surviving space ships. The board consists of a loop of "black holes" each separated by 6 intermediate spaces. A move consists of picking up all the space ships of one space and sowing them in a mancala fashion around the board. Ships that fall into a "black hole" are lost forever. The game ends when one...
Spora takes the concepts like group, liberty and territory, known from territorial games like Go, and adds support for stacks. Stacks can sow their pieces to adjacent intersections, capturing enemy pieces or supporting near friendly structures. The total number of pieces is limited, so players need to manage their finite budget to reach endgame controlling...
Some plans were made to be broken… Claw your way from low-level operative to master strategist in The Break System, a solo heist adventure. Scout, negotiate, infiltrate, and (hopefully) escape! Every decision shapes your experience. How will you manage your timeline? How will you spend your loot? Do you have what it takes? You won’t be without resources....
Description from the designer: The Summoner is a one-player mission-based board game inspired by “count-and-capture” mechanics of Mancala along with some random card draws. Instead of using a number to represent mana (magical points), this game introduces a new concept of using mana token to form patterns on the board. When the mana pattern on the board...
Sungka, pronounced soong-kah, is a traditional Filipino game where two players compete to capture the majority of the shells. The game is typically played on a long, wooden board that has 9 holes. Each player has seven smaller holes (houses) in front of him and two large holes (head) at each end of the board. Seven shells are distributed evenly among the...
This is a pretty straight forward adaption of Mancala. The three dimensional board is made up of 11 rows (circles) and a middle pit. The first 6 rows are safe and each player has their own along with a pit for prisoners. There are then 5 circular rows that anybody can move into and a pit in the middle for scoring. To start the game you place 3 pieces on...
In 珠霊祭の夜 (Tama Tamamatsuri No Yoru), roughly Night of the Pearl Festival, the players are buying and selling gems through a mancala mechanism. Each player has a board divided into six sections, one for each of the colors of gems. On their turn, a player choose all of the cubes in one section, picks them up, and distributes them as in mancala. The color of...