You are an Arab merchant in the Middle Ages buying rolls of silk cloth in order to complete traditional projects. Completed project cards provide VIKTORY points, and the player with the most points wins the game! The game takes a maximum of 20 minutes to play and ends after 20 rounds. There are no turns. Everyone plays simultaneously. New rounds are beeped...
A new century has dawned for all pups and dogs on the great island continent of Doggerland. But the hope of a shining new future has quickly darkened. The nations of Doggerland fortify their borders, mobilize troops and artillery daily. Though many fear war, many more welcome it as the opportunity for glory and patriotic display. Little do they understand...
In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each...
Yes In My Backyard! Work against your fellow real estate developers to make the city of Stockholm into a dense and tall version of its present state. Influence politics and policy to your advantage, increase population density by building crammed housing, close city airports and parks and, for all that’s holy, make sure the nightclubs are in your areas!...
Your family has come together to plan their finances. You already know your current situation and what your financial goal is, but… How will you reach that goal? What will your strategy be? In “You Decide” (Tú Decides) the players adopt the role of a family that seeks to fulfill its great financial goal, while worrying about the income, expenses, debts and...
114 BCE – 1450: Silk Road, is a 18xx-inspired economic game. You will play as traders of 1 of 5 different goods : silk, spices, tea, ivory, cotton, opening your own firms and trade on the silk road. After 15 rounds (each round representing 100 years) or when somebody goes bankrupt, the game ends. The winner is the one with the highest capital (liquidate...
1817 is a railroad operations and share trading board game in the 18xx series with a distinct financial flair. It is named after the year the New York Stock Exchange opened at 40 Wall Street in New York. 1817 differentiates itself from other 18xx games with its sophisticated financial mechanics that simulate the laissez faire capitalism of early America....
Australia's first railway company, the Sydney Railway Company, was founded in 1848. It proved ruinous for its founders. Shortly before the opening of the first line, it was taken over by the New South Wales Government Railways. In 1852 eight privately financed railways were planned in Victoria. Three of them were established but only one of them was a...
An economic game of investment in railway companies that operated in the Northwest of Spain throughout the 19th century, based on the “18xx” series and more specifically in 1817. Although 1855 inherits practically all the financial mechanics of 1817 (short sales, conversions, mergers, -hostile and friendly- acquisitions and liquidations), it presents very...
A Victorian London setting sees players compete for financial success with numerous historical companies that can be founded, acquired, merged, and folded to represent an alternative history of the London Underground from its audacious beginnings to its eventual semi-nationalisation in 1933 under the umbrella of the London Passenger Transport Board. 1863...
Somewhere in a 3rd world country, you are a laborer who tries to survive daily without enough state welfare benefits. When a pandemic occurs, you have to decide to risk your life by working outside or staying safe at home without cash to spend. In 3rd world labour, there are construction sites that players have to build them up. When the 4th building was...