Mythikon is a tactical fantasy board game for 2–4 players, where players lead powerful Avatars, summon creatures, and cast spells to outmaneuver their enemies across two layered realms — the Overworld and the Underworld. Inspired by digital strategy classics, Mythikon emphasizes positional play, mana efficiency, and high-impact spell timing on a modular...
"N: Regolamento Napoleonico Grande Tattico" is a miniatures wargame rules system created to simulate the great Napoleonic era battles, without using complicated rules. With this ruleset you could strategically manage all the Napoleonic battles in the decisive role of Commander in Chief, through which you will distribute orders to a large army. —description...
VaeVictis #167: Nabis, le dernier Spartiate 195 av. I.-C. Nabis, le dernier Spartiate is the second wargame of the "Au Fil de l'Épée" Antiquity series, after "Alexandre contre la Perse". In 195 BC, the king of Sparta Nabis sees his diplomatic maneuvers collapse. The powerful Roman legions of the proconsul Titus Quinctius Flamininus invade Laconia...
These are traditional rules for 15mm Napoleonic Miniatures. The basic game covers weather, routing, command & control, movement & maneuver, defensive reaction, fire, combat, and pursuit. The basic rules are more complex than most miniature games. Advanced and optional rules add depth in the areas of fatigue, morale, evasion, special cavalry rules, supply...
A set of miniatures rules to allow players to recreate the great battles of the Age of Napoleon. Infantry, cavalry, and artillery all clash on the tabletop, under the command of historical military personalities with individual ratings. Scale is set to about 120 men per figure. 1" is 100 yards. Figures are grouped to represent brigades and regiments....
"Napoleon's Battles: Marechal (4th) Edition" is a “grand-tactical” wargame rules book which covers the period of the Revolutionary and Napoleonic wars, from 1792 to 1815. In these rules, players can assume the role of Army or Corps commanders. A flexible set of Napoleonic wargame rules that allows: the play of tournament battles with a standard...
"Narvik 1940" is a wargame for two players that simulates the tactical combats around Narvik in May and June 1940 between the French (Mountain troops*, ski scouts and legionaries) and the Germans (mountain infantry, sailors from sunken destroyers, and paratroopers). The rule is an evolution of the system En Pointe Toujours (At the Cutting Edge). Several...
Nations war: Stalin’s Triumph takes fans of the Nations at War system (White Star Rising and Operation Cobra) to World War II’s Eastern Front! In a clash of the giants, the Soviet Red Army defends the Motherland against its German invaders from such fearsome formations as the 2nd SS and 11th Panzer Division. Centered on the area of Kursk in 1943, Stalin’s...
Description from the publisher: A realistic tactical simulation of naval combat in the 1970s, for two players. This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy. This is one of our games with our original Triangle...
Abstracted from the introduction: In 1898 Fred Jane published 'Rules for the Jane naval war game - a Sea Kriegspiel'. This was also the year when the first of the 'Jane's Fighting Ships' appeared. There seems to have been a 1906 version of the game, but his last work on the subject was the 1912 version, here reprinted in 1990. Fred Jane's version of the...
Naval War is a Tabletop Naval Miniatures Game designed to be played on a table-sized battle area with World War Two ship miniatures. The rules and any gaming aids needed for play are free and available for download on the site. The game is not tied to a specific miniatures line and is suited for many different game scales (1:1800 - 1:6000) Naval War is a...