Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squads in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any...
This is a group of scenarios covering hypothetical modern tactical conflicts in Central Europe (focusing on the Warsaw Treaty Organization) using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Along the Weser...
"Revolution Against The Revolution" is a group of scenarios covering modern tactical conflicts in the Nicaraguan Contra War using FIREPOWER. It starts with an in-depth review of the history of the conflict and related forces, including tactics, unit composition and equipment lists and then provides the following scenarios: Border Raiders 1980 A Trap for...
An article with scenarios intended to bring the 1984 game Firepower up to date with modern tactics and conflicts. It starts with an in-depth review of Firepower's design and then provides the following scenarios: Meeting Engagement - Ukraine 2015 Ambush - Iraq 2004 Urban Combat - Somalia 1993 Urban Combat - Chechnya 1995 Assaults - Afghanistan 2003 Tank...
Firepower is written by three of the greats of the wargaming industry, Alessio Cavatore, Michael and Alan Perry. Its designed as a fast play set of rules for the period of the American Civil War, and gives a flavour of the period without too much depth. This box includes 2 Generals, 145 Infantry, 12 Cavalry, 18 Artillerymen, 4 guns, 1 farmhouse, over 4...
"First Blood" brings two battles, both of which occured at Bull Run/Manassas, Virginia, into the Great Battles of the American Civil War game system. The First Battle of Bull Run puts the green Union army on the road south to what everyone expects to be the only battle in a short war. But Major General Irwin McDowell's larger force meets the rebel army...
Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a...
Battlesuit Alpha takes you to the far future where giant mechanized battlesuits rule the combat zone. Design your own mechs and vehicles and arm them with rockets, lasers and rail guns to blast your opponents to dust. Each player controls a group of mechs and support vehicles called a Lance. Battlesuit Alpha is miniature agnostic allowing you to use...
A quick play set of Wild West skirmish rules. The game is designed for fast play, with no record keeping, other than wound and out of ammo markers. When players move is handled by an easy, random card system. Required to play: miniatures, 10-sided dice, a tape measure and a deck of playing cards. This game allows for fast and easy play, players can easily...
Fistful of T-34s is a free battalion level World War II game written by Ty Beard & Paul Minson. It is a 4-page, introductory version of their full game, Fistful of TOWS 3. We've partnered with the original authors to refresh their free introductory version with a new graphic design, linked scenarios, and video tutorials to get you started in World War II...
Everywhere you turn, you sense the struggle between ancient death and new life. They say a great war was fought here in forgotten times. I don’t think it ever stopped. Known to those who live here only as “The Dust”, this is one of the least hospitable regions of the world. A land of rocky ground and endless desert, saturated with magic. It is also a land...