THE BLACK PRINCE features four battles from the Hundred Years War (Crecy, Poitiers, Navarette and Verneuil). Three of these battles include Edward, Prince of Wales, otherwise known as the “Black Prince.” These battles, Crecy, Poitiers, and Navarette are coupled with the later battle, Verneull, the “Second Agincourt,” to present four of the most important...
Alongside a softback copy of the Black Seas core rules, you'll get nine beautifully detailed plastic miniatures; three frigates and six brigs. You'll also get sails, rigging and flag sheets for all your ships and all the ship cards, wake markers and tokens that you'll need to play. We've also included an A0 battle mat, dice and rulers! —description from...
Blades of Crimson Dark Ages Skirmish level miniatures wargaming rules for armies of up to around 30 figures, intended for Vikings, Saxons, Normans, Picts, Welsh, and Irish armies. Figures move and fight individually, but must remain within a command radius of their leader. Initiative is decided by drawing playing cards (one side plays red, the other black...
In BLAM! BLAM! ARGH! you get the chance to move and lay down impressive amounts of fire with a handful of soldiers, to compete against your opponent in a bidding mechanism, and complete defined objectives to win victory. As the subtle title suggests, these rules are inspired more by comic book heroics than history or science. As part of the abstracted game...
Blasted Planets Skirmish, is basically a set of house rules a few friends and I use to play games with my Sci-Fi figures. I am not trying to model a "Hard" Sci-Fi environment here. I'm borrowing as much from Horror and Fantasy as I am from Sci-Fi. I mean how serious can you be. When you have, Dog headed, Gator men chasing an Elephant guy around an Omni...
In Slip Runners, players take on the role of a mercenary pilot in an agile spaceship racing against time (and each other) to reach the Slip Point, an invisible gap between spheres. Using Burn and Turn commands, players navigate using Newtonian physics, balancing speed and maneuvering to collect the encryption signal with secret information their employers...
Play WWII battles from Company to Brigade size. Finish a game in 2-4 hours. Keep everyone involved with simultaneous turns. Infantry are based as a single stand, representing 8-12 soldiers or two squads. Use your FoW armies. Each armoured vehicle model represents 2-4 real vehicles. Ground scale: 1mm equals roughly 1.5 metres. Time scale: Each game turn...
The "Blenheim 2004" rules were written specifically for playing large to very large battles of the war of the Spanish succession such as Friedlingen, Speyerbach, 1st Hochstedt, Schellenberg, Blenheim, Ramillies, Oudenarde and Malplaquet down to the battalion and squadron level - these being the smallest tactical element. They are designed for multiplayer...
BlitzkriegCommander is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 20mm and no...
Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including...