It is the age of sail. Distant empires, hungry for the wealth and resources of the New World, have bankrolled colonies on these distant shores. Now, as ancient grudges and rivalries reignite, piracy and privateering are expanding from single-ship engagement into small flotillas commanded by young commodores. Their goal: take the seas back for their home...
Microgame #16 in the Metagaming Microgames series is a two-player SF wargame of conflict on the Moon centering on an alien artifact called "the dingus." The official rules offer four 10-turn scenarios: three between American and Soviet "research teams" competing for control of the dingus, and one between the Americans and the alien race they've...
"Ascari" is a company-level wargame based on the stories of loyal solders who fought for Italy in Eritrea, the first Italian colony. The game depicts four battles in which the Italians were the protagonists: the two battles of Agordat against the Dervishes, Amba Alagi, and Coatit against the Ethiopians. A bonus scenario depicting the battle of Metemma...
Ascension of the Galaxy is the rich, maneuver-based spaceship combat game where thinking ahead is not an option. Plenty of decisions have to be made every turn. Although this is a print-and-play game, you could easily use your own space mat with a hex-grid and miniatures to use making for a beautiful gaming experience. Think Ahead ... or Perish! Command in...
Obsidian Protocol is a squad-based, mecha-themed tactical miniature wargame set in the near future. Players assume the role of squad commanders, leading powerful mechs and drones into 1v1 battles and multiplayer skirmishes. All mech components are modular, granting players unparalleled flexibility in designing the perfect squad for the mission at hand....
This new combined eHASL rulebook contains the rules for all the HASL modules and mini-modules produced to date. When additional HASL modules are released, the rules will be added to this product. Errata has been incorporated into the rules. Non-rules errata (e.g., for map sheets) and Q&A have been compiled at the end. Updated editions will be published...
ASL Journal 15 is a 36-page magazine for Advanced Squad Leader and features articles, the latest errata and scenario updates in the Debriefing, 11 new scenarios printed on card stock, and three overlay sheets (to replace the versions with no center dots that came in DOOMED BATTALIONS 4th edition). ASL Journal 15 articles include: Pete Ponders Ponyri...
Assassins and Templars is Mike Peters’ follow-up to Ruckus. Using the same basic micro-skirmish, highly entertaining rules engine to play low-figure-count, action-packed skirmish games set during the crusades. Assassins and Templars: A Ruckus game is a self-contained 32-page rules booklet for playing games involving (typically) 12-figure per side. Assassin...
The Battle of Vimy Ridge, April 9th to April 12th, 1917, was part of the Battle of Arras in north-eastern France and took place during World War One. It was the first time that the four Divisions of the Canadian Corps fought together as one and is arguably Canada’s most celebrated military victory. The Ridge itself was a crucial strategic location and...